On this run(With a Ghoul Temporal Warden, a character that cannot manage to build Cunning reasonably), I've repeatedly seen Orc Grand Master Assassins stealth and utilize multiple turns of attacks without breaking stealth some half-dozen+, dealing absolutely insane amounts of damage(600-700 without being rares).
Considering they can potentially come up on you during rest to deal this level of damage without warning, with added status, this is a little overkill for a common enemy that can come in multiples. (I am partially commenting on this because my Ghoul happened to get killed from one step to the next. Note, said Ghoul, being a TW, did not have a speed penalty for movement thanks to Celerity-they walked one step forward and were killed in one normal turn. Also note; This was from full health, though I'm pretty sure two Assassins were involved.)
This is a generalized problem, but this would be helped a lot temporarily by just removing the ability from Orc Grand Master Assassins, or lowering their level(cap it at 2-3. Or just lower their Shadowstrike.).
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