Apparently SDM itself is rendered instead of fire. Same goes to crystalline shaders presumably.
SDM-based shaders fail with motion blur
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SDM-based shaders fail with motion blur
SDM-based effects like fire fail when actor uses rush for example. Also they fail to render in game log:

Apparently SDM itself is rendered instead of fire. Same goes to crystalline shaders presumably.
Apparently SDM itself is rendered instead of fire. Same goes to crystalline shaders presumably.