SDM-based shaders fail with motion blur

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Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

SDM-based shaders fail with motion blur

#1 Post by Suslik »

SDM-based effects like fire fail when actor uses rush for example. Also they fail to render in game log:
Image
Apparently SDM itself is rendered instead of fire. Same goes to crystalline shaders presumably.

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