1.2b13 + git shader bugs

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Doctornull
Sher'Tul Godslayer
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Joined: Tue Jun 18, 2013 10:46 pm
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1.2b13 + git shader bugs

#1 Post by Doctornull »

Fireballs and flaming explosions and trees don't seem to work.

I wish there were some way to do type-checking, or for you guys to just grep the GLSL shaders for numbers which lack a decimal point.

Log here: https://dl.dropboxusercontent.com/u/410 ... og.txt.zip
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: 1.2b13 + git shader bugs

#2 Post by Suslik »

oh come on, can that be automated?

i'll catch you up in irc before the next beta release and we'll fix it. it's very frustrating that all windows/linux shader compilers don't even consider it a warning while macosx compiler refuses to compile integer values entirely.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: 1.2b13 + git shader bugs

#3 Post by Doctornull »

Suslik wrote:it's very frustrating that all windows/linux shader compilers don't even consider it a warning while macosx compiler refuses to compile integer values entirely.
I totally agree.

Is there maybe a way to enable warnings for that stuff, on Linux or windows?
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: 1.2b13 + git shader bugs

#4 Post by Suslik »

maybe. but was too lazy to discover, just fixed them and uploaded the fix to dg. tell me if you find any more(it's possible).

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