[1.2 git 5/25] Mindslayer Auras/Shields unlearn bug

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Torokasi
Halfling
Posts: 96
Joined: Tue Apr 03, 2012 7:34 pm

[1.2 git 5/25] Mindslayer Auras/Shields unlearn bug

#1 Post by Torokasi »

Mindslayer Auras/Shields no longer require knowing the skills before them (though a level progression exists). This is a neat setup, as it allows for Auras to be chosen based on personal preference without sunk costs on previous ones.

There is, however, a bug that's constantly reproducible here: get to L4 with a point in Kinetic Aura, take the point out of Kinetic and place it in Thermal. If you had Kinetic Aura up, it'll still be up, and you now have Thermal.

This isn't broken, by any means, as a L0 Aura/Shield scales horribly. But since you could possibly, say, do this and accidentally block off your new aura until you fix the bug (since the two-aura rule is still in effect).

It's really not a major bug, but just turn off without spiking the Auras or Shields if they get unlearned like this to avoid further hassle/people getting confused about it.

Torokasi
Halfling
Posts: 96
Joined: Tue Apr 03, 2012 7:34 pm

Re: [1.2 git 5/25] Mindslayer Auras/Shields unlearn bug

#2 Post by Torokasi »

Okay, a bigger bug popped up: a LUA error with Mindlash.

[LOG] Ran for 5 turns (stop reason: hostile spotted to the northeast (black ooze)).
[LOG]
[LOG] Honrec uses Mindlash.
[MIND CRIT %] 11.5
[PROJECTOR] starting dam 67.796622067485
[PROJECTOR] after difficulty dam 67.796622067485
[PROJECTOR] res 0 1 on dam 70.508486950184
[PROJECTOR] after resists dam 70.508486950184
[PROJECTOR] after flat damage armor 70.508486950184
[PROJECTOR] final dam after static checks 70.508486950184
[PROJECTOR] final dam after hooks and callbacks 70.508486950184
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/GameTargeting.lua:118: /engine/interface/ActorTalents.lua:153: /data/talents/psionic/focus.lua:45: attempt to index global 'act' (a nil value)
stack traceback:
/data/talents/psionic/focus.lua:45: in function 'damtype'
/engine/interface/ActorProject.lua:197: in function 'project'
/data/talents/psionic/focus.lua:43: in function </data/talents/psionic/focus.lua:37>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:118 fct
At /engine/interface/GameTargeting.lua:124 targetMode
At /engine/interface/GameTargeting.lua:185
At /engine/KeyBind.lua:229


What this seems to be doing: does the damage fine, but doesn't seem to be knocking it onto cooldown, costing time, or costing Psi. In other words, I'm able to kill anything in its range, slowly, for free. :)

Its range is also one shorter than it claims, which merely delays the inevitable mindlashing my character will bestow on everything in the world.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: [1.2 git 5/25] Mindslayer Auras/Shields unlearn bug

#3 Post by Suslik »

to fix mindlash, re-download the archive

Torokasi
Halfling
Posts: 96
Joined: Tue Apr 03, 2012 7:34 pm

Re: [1.2 git 5/25] Mindslayer Auras/Shields unlearn bug

#4 Post by Torokasi »

Gotcha. Thanks!

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: [1.2 git 5/25] Mindslayer Auras/Shields unlearn bug

#5 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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