Mindslayer Auras/Shields no longer require knowing the skills before them (though a level progression exists). This is a neat setup, as it allows for Auras to be chosen based on personal preference without sunk costs on previous ones.
There is, however, a bug that's constantly reproducible here: get to L4 with a point in Kinetic Aura, take the point out of Kinetic and place it in Thermal. If you had Kinetic Aura up, it'll still be up, and you now have Thermal.
This isn't broken, by any means, as a L0 Aura/Shield scales horribly. But since you could possibly, say, do this and accidentally block off your new aura until you fix the bug (since the two-aura rule is still in effect).
It's really not a major bug, but just turn off without spiking the Auras or Shields if they get unlearned like this to avoid further hassle/people getting confused about it.
[1.2 git 5/25] Mindslayer Auras/Shields unlearn bug
Moderator: Moderator
Re: [1.2 git 5/25] Mindslayer Auras/Shields unlearn bug
Okay, a bigger bug popped up: a LUA error with Mindlash.
[LOG] Ran for 5 turns (stop reason: hostile spotted to the northeast (black ooze)).
[LOG]
[LOG] Honrec uses Mindlash.
[MIND CRIT %] 11.5
[PROJECTOR] starting dam 67.796622067485
[PROJECTOR] after difficulty dam 67.796622067485
[PROJECTOR] res 0 1 on dam 70.508486950184
[PROJECTOR] after resists dam 70.508486950184
[PROJECTOR] after flat damage armor 70.508486950184
[PROJECTOR] final dam after static checks 70.508486950184
[PROJECTOR] final dam after hooks and callbacks 70.508486950184
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/GameTargeting.lua:118: /engine/interface/ActorTalents.lua:153: /data/talents/psionic/focus.lua:45: attempt to index global 'act' (a nil value)
stack traceback:
/data/talents/psionic/focus.lua:45: in function 'damtype'
/engine/interface/ActorProject.lua:197: in function 'project'
/data/talents/psionic/focus.lua:43: in function </data/talents/psionic/focus.lua:37>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:118 fct
At /engine/interface/GameTargeting.lua:124 targetMode
At /engine/interface/GameTargeting.lua:185
At /engine/KeyBind.lua:229
What this seems to be doing: does the damage fine, but doesn't seem to be knocking it onto cooldown, costing time, or costing Psi. In other words, I'm able to kill anything in its range, slowly, for free.
Its range is also one shorter than it claims, which merely delays the inevitable mindlashing my character will bestow on everything in the world.
[LOG] Ran for 5 turns (stop reason: hostile spotted to the northeast (black ooze)).
[LOG]
[LOG] Honrec uses Mindlash.
[MIND CRIT %] 11.5
[PROJECTOR] starting dam 67.796622067485
[PROJECTOR] after difficulty dam 67.796622067485
[PROJECTOR] res 0 1 on dam 70.508486950184
[PROJECTOR] after resists dam 70.508486950184
[PROJECTOR] after flat damage armor 70.508486950184
[PROJECTOR] final dam after static checks 70.508486950184
[PROJECTOR] final dam after hooks and callbacks 70.508486950184
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/GameTargeting.lua:118: /engine/interface/ActorTalents.lua:153: /data/talents/psionic/focus.lua:45: attempt to index global 'act' (a nil value)
stack traceback:
/data/talents/psionic/focus.lua:45: in function 'damtype'
/engine/interface/ActorProject.lua:197: in function 'project'
/data/talents/psionic/focus.lua:43: in function </data/talents/psionic/focus.lua:37>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:118 fct
At /engine/interface/GameTargeting.lua:124 targetMode
At /engine/interface/GameTargeting.lua:185
At /engine/KeyBind.lua:229
What this seems to be doing: does the damage fine, but doesn't seem to be knocking it onto cooldown, costing time, or costing Psi. In other words, I'm able to kill anything in its range, slowly, for free.

Its range is also one shorter than it claims, which merely delays the inevitable mindlashing my character will bestow on everything in the world.
Re: [1.2 git 5/25] Mindslayer Auras/Shields unlearn bug
to fix mindlash, re-download the archive
Re: [1.2 git 5/25] Mindslayer Auras/Shields unlearn bug
Gotcha. Thanks!
Re: [1.2 git 5/25] Mindslayer Auras/Shields unlearn bug
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
