(pre-1.2.0) Saved while dying, froze the game.

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Nagyhal
Wyrmic
Posts: 282
Joined: Tue Feb 15, 2011 12:01 am

(pre-1.2.0) Saved while dying, froze the game.

#1 Post by Nagyhal »

Not sure what the hell happened here.

The screen froze with my character absent from the level map (dead) and my health bar at -10. I couldn't do anything with the interface, not even open the Escape menu. While the client didn't throw an error dialog, I had to crash it to get out of that state so it was functionally broken.

This is the kind of bug you can either struggle hard to track down and fix, or simply but more swiftly safeguard the engine against all possibilities of it ever happening again.

Here's what te4_log.txt spat out:

Code: Select all

[ATTACK] attacking with	arcing iron dagger
[ATTACK] to 	player	 :: 	13.807263383626	5	9	1.75	::	0.5
checkHit	22.5	1.75
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	22.5	1.75	=	1.10375	previous	5
[ATTACK] raw dam	13.807263383626	versus	9	0.3	with APR	5.51875
[ATTACK] after armor	10.326013383626
[ATTACK] after range	10
[PHYS CRIT %]	11.8
[ATTACK] after crit	10
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	10	0.9	 on dam	5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
[LOG]	#UID:1795:0#Rogue hits #fbd578#player#LAST# for #aaaaaa#13 physical#LAST#, #LIGHT_RED#5 fire#LAST#, #aaaaaa#5 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (28 total damage).
[LOG]	#00ff00##UID:64:0#Talent Infusion: Wild is ready to use.
setting
[ONLINE PROFILE] sending error
[SPELL CRIT %]	2.5
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	
[ONLINE PROFILE] sending error
[PROJECTOR] starting dam	7.1354163044434
[PROJECTOR] after difficulty dam	7.1354163044434
[PROJECTOR] res	0	1	 on dam	7.1354163044434
[PROJECTOR] after resists dam	7.1354163044434
[PROJECTOR] after flat damage armor	7.1354163044434
[PROJECTOR] final dam	7.1354163044434
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	Player's manadrain_gaze area effect hits Velywyn the giant crystal rat for #PURPLE#7 arcane#LAST# damage.
[LOG]	Lightning Laser is still on cooldown for 1 turns.
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0ad419b0
[TENTACLE ATTACK] attacking with Tentacle Slap
[ATTACK] to 	player	 :: 	21.024500817462	2.3925480576982	9	1.75	::	1
checkHit	21.196274028849	1.75
=> chance to hit	99
[ATTACK] raw dam	21.024500817462	versus	9	0.3	with APR	2.3925480576982
[ATTACK] after armor	14.717150572223
[ATTACK] after range	14
[PHYS CRIT %]	3.8925480576982
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SOUND] loading from	/data/sound/actions/death.ogg	:=:	sound "/data/sound/actions/death.ogg" : <static>
============================================== SEEING from	player
==============================================
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	player	game	::	game.teag	::	table: 0x0748a320	=>	table: 0x086e4a58	(2622)
Loading savefile 	/save/player/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 15
*p 15: Uniform: 1261: 1406 tick
*p 15: Uniform: 1262: 1406 speed
*p 15: Uniform: 1263: 8B50 p2
*p 15: Uniform: 1264: 8B5E tex
*p 15: Uniform: 1265: 1406 a
*p 15: Uniform: 1266: 8B51 color
*p 15: Uniform: 1267: 1406 amp
[SAVEFILE PIPE] new save runnin

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