[1.1.5] Artifact merchant makes AM mindstar for non-AM char

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

[1.1.5] Artifact merchant makes AM mindstar for non-AM char

#1 Post by jotwebe »

The Last Hope artifact merchant shouldn't make anti-magic mindstars unless the player has the antimagic tree, or has no runes/spells/arcane artifacts equipped.

My Ghoul Doomed just forked over 4000 gold for an awesome but unusable mindstar.... :(
Ghoul never existed, this never happened!

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [1.1.5] Artifact merchant makes AM mindstar for non-AM c

#2 Post by HousePet »

I thought handing over 4000 gp for an artifact you don't want was normal...
My feedback meter decays into coding. Give me feedback and I make mods.

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: [1.1.5] Artifact merchant makes AM mindstar for non-AM c

#3 Post by jotwebe »

Don't want, yes. Can't use, no.
Ghoul never existed, this never happened!

MarginalMagus
Halfling
Posts: 82
Joined: Wed Jun 26, 2013 3:51 am

Re: [1.1.5] Artifact merchant makes AM mindstar for non-AM c

#4 Post by MarginalMagus »

I got an AM helm on an arcane blade once.
milo wrote:Odd. My friendly Inner Demon fearscaped me. Guess that's how they say hi.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.1.5] Artifact merchant makes AM mindstar for non-AM c

#5 Post by jenx »

This was supposed to be fixed :(
MADNESS rocks

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [1.1.5] Artifact merchant makes AM mindstar for non-AM c

#6 Post by HousePet »

You can use it, it just might have some undesirable effects... :P
My feedback meter decays into coding. Give me feedback and I make mods.

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: [1.1.5] Artifact merchant makes AM mindstar for non-AM c

#7 Post by Mankeli »

Yes this happens but it's not considered a bug AFAIK. All the more reason not to play undead characters. I for one would like to see this behaviour gone, though. I once had a skeleton rogue who got two antimagic merchant items in a row (which were the only ones I could afford in that game).

EDIT. What I meant was, I'd rather have the merchant not produce AM items for undeads specifically. In reality, undeads won't be using AM-items ever (same could be said about shalore, though, but at least they can use infusions).

EDIT 2. I'd be totally fine with not giving AM items to arcane skilled characters in general too.

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: [1.1.5] Artifact merchant makes AM mindstar for non-AM c

#8 Post by Marson »

From the 1.0.5 release notes:

"Lost merchant will not generate antiamgic items for arcane characters"

http://te4.org/blogs/darkgod/2013/11/ne ... g-released
I didn't see anything about that changing back in later releases. Maybe the check is just for "arcane" (mana), but should be expanded.

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: [1.1.5] Artifact merchant makes AM mindstar for non-AM c

#9 Post by Mankeli »

Thanks Marson, wasn't aware of this. My poor skelly rogue :lol:

Post Reply