Glyph of Repulsion

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Glyph of Repulsion

#1 Post by HousePet »

damDesc(self, DamageType.SPELLKNOCKBACK, damage) should be damDesc(self, DamageType.PHYSICAL, damage)

Also, it appears that Glyph of Explosion and Glyph of Fatigue have equal disarm power requirements for detecting and disarming.
I suspect that Glyph of Explosion is 20% easier to disarm than it should be, whereas Glyph of Fatigue is 20% harder to detect than it should be.
My feedback meter decays into coding. Give me feedback and I make mods.

Post Reply