damDesc(self, DamageType.SPELLKNOCKBACK, damage) should be damDesc(self, DamageType.PHYSICAL, damage)
Also, it appears that Glyph of Explosion and Glyph of Fatigue have equal disarm power requirements for detecting and disarming.
I suspect that Glyph of Explosion is 20% easier to disarm than it should be, whereas Glyph of Fatigue is 20% harder to detect than it should be.
Glyph of Repulsion
Moderator: Moderator
Glyph of Repulsion
My feedback meter decays into coding. Give me feedback and I make mods.