Excerpt from game/modules/tome/data/birth/worlds.lua:
Code: Select all
else
self.unused_stats = self.unused_stats + 1
if self.level % 2 == 0 then
self.unused_talents = self.unused_talents + 1
elseif self.level % 3 == 0 then
self.unused_generics = self.unused_generics + 1
end
end
EDIT: Now I realize the formula is actually simple: you get 1 generic every 6 levels (how did I fail to notice that?). To clarify: I'm not talking about the overall reduced progression, but the proportion of class/generic that is doubled. I say that I think it might be a bug because if the "elseif" part of the code is split as an independent "if" block (i.e. you get 1 generic every 3 levels), the proportion will be more similar to pre-50 levels.
thanks.