Emperor wights thunderstorms continue after death

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ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Emperor wights thunderstorms continue after death

#1 Post by ghostbuster »

Even after clearing a room where there was an emperor wight, there are still periodic thunderstorms. I haven't seen anything in the code that could explain that, but it is something that I have noticed for a long time, and it seems to happen only with Emperor wights.
In general, it is not a big problem. It forbids autoexplore, but it is a minor annoyance. But it also prevents digging, which is more annoying, especially in vaults...

Furey
Higher
Posts: 79
Joined: Mon Dec 16, 2013 4:06 pm

Re: Emperor wights thunderstorms continue after death

#2 Post by Furey »

I also have noticed this. Thought it was just me.

Robsoie
Wyrmic
Posts: 256
Joined: Sat Sep 24, 2011 12:15 am

Re: Emperor wights thunderstorms continue after death

#3 Post by Robsoie »

Yes, it's a bug that has been there in probably every version of ToME4 i played that featured that monster.

Everytime the same situation , if in a room that start by being closed (vault or some closed rooms like the ones sometime generated in Dreadfell that are filled with a few undead) there's an emperor wight and you manage to kill it inside, its thunderstorm will never stop and you'll be under its effect everytime you enter inside that specific room.

I never got that bug if an emperor wight was met in normal dungeon configuration (corridors, open space, etc..).

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: Emperor wights thunderstorms continue after death

#4 Post by ghostbuster »

You are right. It depends on the place where the Wight Emperor is killed. I did some experiments, and if he was in a room, but he is lured out of the room and killed in an open space, the thunderstorm does not continue after his death. And when killed in a closed place, there is always a remaining thunderstorm. So what count is the place of the dead, not the places that he visited.

For a long time, I have thought that probably this was a feature of Emperor Wights, not a bug. IMO, if it is feature, it is totally useless in terms of gameplay. But recently, I had 2 problems where this was removing any digging possibility, and, in that case, I definitely consider it as a bug.

dukereg
Thalore
Posts: 120
Joined: Thu Dec 26, 2013 2:31 am

Re: Emperor wights thunderstorms continue after death

#5 Post by dukereg »

I just died to this bug in v1.3.1 standing at the door of an undead room in dreadfell, exactly as described.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Emperor wights thunderstorms continue after death

#6 Post by HousePet »

This shouldn't be possible anymore.
Do you have a log or anything?
My feedback meter decays into coding. Give me feedback and I make mods.

dukereg
Thalore
Posts: 120
Joined: Thu Dec 26, 2013 2:31 am

Re: Emperor wights thunderstorms continue after death

#7 Post by dukereg »

HousePet wrote:This shouldn't be possible anymore.
Do you have a log or anything?
I can because my character is still standing in the bugged zone. :)
What sort of log? Would you like a screenshot, the savegame, ...?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Emperor wights thunderstorms continue after death

#8 Post by HousePet »

Some of the combat log would be good.
My feedback meter decays into coding. Give me feedback and I make mods.

dukereg
Thalore
Posts: 120
Joined: Thu Dec 26, 2013 2:31 am

Re: Emperor wights thunderstorms continue after death

#9 Post by dukereg »

HousePet wrote:Some of the combat log would be good.
I let myself die from it so that I could show you the part saying the emperor wight was to blame. (screenshot attached)

Details straight from my save folder:
module_version = {1,3,1}
addons = {'randventurer-class', 'hz-escorts', 'items-vault', 'zomnibus'}
Attachments
Log
Log
tome-1.3.1-1445317287_small.png (169.23 KiB) Viewed 3448 times

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Emperor wights thunderstorms continue after death

#10 Post by HousePet »

I wouldn't expect any of those addons to be messing with the actBase functions. But I also don't see how a dead actor is calling a sustained talented.
My feedback meter decays into coding. Give me feedback and I make mods.

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: Emperor wights thunderstorms continue after death

#11 Post by Stuntofthelitter »

This doesn't sound like a dead actor is doing it, it sounds like the issue where too many things try to be spawned in one spot and the extras kind of exist in limbo. That causes emperor wight lightning tomfoolery.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Emperor wights thunderstorms continue after death

#12 Post by HousePet »

Hrm, I guess that could do it.
My feedback meter decays into coding. Give me feedback and I make mods.

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