[1.1.3] Skeleton racial stat gain not rounded

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Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

[1.1.3] Skeleton racial stat gain not rounded

#1 Post by Dekar »

The first skeleton racial gives unrounded amounts of stats, even though it displays otherwise.

This results in you having 32 displayed dex, but you cant equipr or learn anything with 32 requirement.

malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: [1.1.3] Skeleton racial stat gain not rounded

#2 Post by malboro_urchin »

Dekar wrote:The first skeleton racial gives unrounded amounts of stats, even though it displays otherwise.

This results in you having 32 displayed dex, but you cant equipr or learn anything with 32 requirement.
I've noticed this with Ghoul as well.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

Jurij
Yeek
Posts: 10
Joined: Wed Nov 13, 2013 3:39 pm

Re: [1.1.3] Skeleton racial stat gain not rounded

#3 Post by Jurij »

I'm quite certain this is due to the 1.10 mastery of the racial tree, which probably causes the stat gains to be increased by 10%, thus causing inaccuracies in the display due to rounding.

What's even the point of having any racial tree at a mastery different than 1.0? It's not like anyone else can get it :)

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