The first skeleton racial gives unrounded amounts of stats, even though it displays otherwise.
This results in you having 32 displayed dex, but you cant equipr or learn anything with 32 requirement.
[1.1.3] Skeleton racial stat gain not rounded
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Re: [1.1.3] Skeleton racial stat gain not rounded
I've noticed this with Ghoul as well.Dekar wrote:The first skeleton racial gives unrounded amounts of stats, even though it displays otherwise.
This results in you having 32 displayed dex, but you cant equipr or learn anything with 32 requirement.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
Re: [1.1.3] Skeleton racial stat gain not rounded
I'm quite certain this is due to the 1.10 mastery of the racial tree, which probably causes the stat gains to be increased by 10%, thus causing inaccuracies in the display due to rounding.
What's even the point of having any racial tree at a mastery different than 1.0? It's not like anyone else can get it
What's even the point of having any racial tree at a mastery different than 1.0? It's not like anyone else can get it
