0.5 healing factor

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tylor
Wyrmic
Posts: 285
Joined: Thu Mar 07, 2013 5:18 am

0.5 healing factor

#1 Post by tylor »

My skeleton rogue (http://te4.org/characters/38522/tome/35 ... 682d51b879) for some reason got only 0.5 healing factor. IT changes when I wear items that alter it (such as with Summertide it's 0.6), but even in Fortress, with all gear removed and all sustains off, it's still 0.5.

IS it a bug, or I am overlooking something

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: 0.5 healing factor

#2 Post by stinkstink »

Look at the Goedalath Rock you're lugging around.

tylor
Wyrmic
Posts: 285
Joined: Thu Mar 07, 2013 5:18 am

Re: 0.5 healing factor

#3 Post by tylor »

Oh right. Thanks. I remember beinh confused by Eggsac similarly, hehe:)

While we are at this, any idea why enemies get Disarmed when I attack them? Is it cross-effects from poison or something?

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