[1.05] Some OpenGL Shaders very slow

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CPCLapin
Low Yeek
Posts: 5
Joined: Fri Jun 07, 2013 11:45 pm

[1.05] Some OpenGL Shaders very slow

#1 Post by CPCLapin »

Hi,

I have a decent PC with a GeForce 560, but i'm obliged to disable the OpenGL shaders cause the game becomes unplayable. The heaviest is probably the red vertical moving bars around my character (a berserker). I've tried to find to which effect it was related, but disabling all the sustain did not remove these bars. When in inventory, i just can't browse through items.

As for many, my PC can run every major 3D games on high, so I suppose it's a question of Shaders optimization ?

Thanks !
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Red Bars effect
Red Bars effect
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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [1.05] Some OpenGL Shaders very slow

#2 Post by HousePet »

Its more a question of very patchy OpenGL support by various companies in their drivers.

Looks like more options than just shaders on/off would be useful.
Say Off, Basic and Full shaders?
My feedback meter decays into coding. Give me feedback and I make mods.

SmallTownGuy
Cornac
Posts: 34
Joined: Sat Sep 14, 2013 4:27 am

Re: [1.05] Some OpenGL Shaders very slow

#3 Post by SmallTownGuy »

Must be very patchy support. I had 1.0.5 crash on my Mac several times before I turned off all the shaders. Now I'm slowly turning them on again, looking for which one crashes.

Crashed twice today. I'll turn Distortions off again to see if it helps.

Molog
Wayist
Posts: 25
Joined: Tue Apr 09, 2013 7:57 pm

Re: [1.05] Some OpenGL Shaders very slow

#4 Post by Molog »

I think there is something wrong with that red triangle of lines animation. I had massive slowdown on my berserker who had the same animation. Even with all sustains gone it remained active, which is weird. Playing other classes I don't see this slowdown.

Nevuk
Thalore
Posts: 189
Joined: Thu Jul 27, 2006 2:50 am

Re: [1.05] Some OpenGL Shaders very slow

#5 Post by Nevuk »

That graphic is caused by bloodbath. I have the same issue, if you disable every gfx option it turns it into a random looking purple ring instead. (I know this because it happens on marauders as well)

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