[1.0.5] Alchemist with Blighted Summoning

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Sevriem
Yeek
Posts: 12
Joined: Fri May 11, 2012 10:13 am

[1.0.5] Alchemist with Blighted Summoning

#1 Post by Sevriem »

For my first Alchemist Prodigy I decided to give Blighted Summoning another go. When I went to spend my golem's points on his new skill tree, I saw him with 2/7 in Corrupted Strength already. After reassigning points to the other three skills, I tried equipping him with two 1H axes, to find I couldn't. I tried removing all his weapons before trying again, using Refit Golem, assigning a third point into Corrupted Strength, removing that point, and so forth, to no success. He simply refuses to dual-wield like he should now.

Sevriem
Yeek
Posts: 12
Joined: Fri May 11, 2012 10:13 am

Re: [1.0.5] Alchemist with Blighted Summoning

#2 Post by Sevriem »

Sevriem wrote:For my first Alchemist Prodigy I decided to give Blighted Summoning another go. When I went to spend my golem's points on his new skill tree, I saw him with 2/7 in Corrupted Strength already. After reassigning points to the other three skills, I tried equipping him with two 1H axes, to find I couldn't. I tried removing all his weapons before trying again, using Refit Golem, assigning a third point into Corrupted Strength, removing that point, and so forth, to no success. He simply refuses to dual-wield like he should now.
I noticed that when I put a third point into Corrupted Strength it added a Vim resource pool, and when refunded back to 2 it removed the pool, hinting that the game didn't recognize the skill properly.

As an attempt at fixing it, I edited my game.teag file and found that despite having 2 points in Corrupted Strength, it wasn't listed as a skill the golem had unlocked. I set his points in the skill to 0, and added two points to his free skill points. After loading the game up and putting three points into the skill the golem could suddenly dual wield as expected.

breadsmith
Thalore
Posts: 169
Joined: Fri May 17, 2013 6:15 am

Re: [1.0.5] Alchemist with Blighted Summoning

#3 Post by breadsmith »

I'm bumping this because it's still occurring. Even after putting max points into Reaving Combat, my Golem refuses to wield two 1 handers. If any logs or anythings are needed, I'm planning on keeping this character for that purpose. I only tried the Prodigy without hearing of a fix because this one's pretty much dead in the water anyway.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [1.0.5] Alchemist with Blighted Summoning

#4 Post by HousePet »

Well there hasn't been an update yet, so its not going to have fixed itself.
My feedback meter decays into coding. Give me feedback and I make mods.

darkgod
Master of Eyal
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Re: [1.0.5] Alchemist with Blighted Summoning

#5 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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