1.0.5h - spiked kinetic shield visual bug

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Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

1.0.5h - spiked kinetic shield visual bug

#1 Post by Doctornull »

This visual happens every time I spike a shield.

I'm seeing this on OS/X 10.9 (the new one) on a 64 bit Mac. System details stuff:

Code: Select all

Graphics  Intel HD Graphics 5000 1024 MB

  System Version:	OS X 10.9 (13A603)
  Kernel Version:	Darwin 13.0.0

  Model Name:	MacBook Air
  Model Identifier:	MacBookAir6,2
  Processor Name:	Intel Core i7
  Processor Speed:	1.7 GHz
  Number of Processors:	1
  Total Number of Cores:	2
  L2 Cache (per Core):	256 KB
  L3 Cache:	4 MB
  Memory:	8 GB
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Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: 1.0.5h - spiked kinetic shield visual bug

#2 Post by Doctornull »

D'oh! forgot to post the log:

Code: Select all

[LOG]	A powerful kinetic shield forms around Drake.
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[aadjust=7,auraColor=vec4(1,0,0.3,1),bubbleColor=vec4(1,0,0.3,0.6),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 12
GLSL ERROR: Compile error in shader inline
ERROR: 0:124: Incompatible types in initialization (and no available implicit conversion)
ERROR: 0:133: Use of undeclared identifier 'delta'
ERROR: 0:134: Use of undeclared identifier 'delta'
ERROR: 0:135: Use of undeclared identifier 'delta'
ERROR: 0:136: Use of undeclared identifier 'delta'
ERROR: 0:137: Use of undeclared identifier 'delta'
ERROR: 0:139: Use of undeclared identifier 'delta'

[SHADER] created fragment shader from /data/gfx/shaders/runicshield.frag
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

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