?git?about the new version of MAZE

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
jinsediaoying
Wyrmic
Posts: 284
Joined: Thu Mar 29, 2012 2:11 am

?git?about the new version of MAZE

#1 Post by jinsediaoying »

1. I think the corrupted maze need a exit at the bottom level
2. it is weird that projectiles(at least arrows) cannot fly over the big hole(that you can jump in)

String
Cornac
Posts: 39
Joined: Tue Sep 20, 2011 2:01 pm

Re: ?git?about the new version of MAZE

#2 Post by String »

Yeah, I noticed that too.

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: ?git?about the new version of MAZE

#3 Post by Hachem_Muche »

Easy fix:

Code: Select all

 game/modules/tome/data/zones/maze/grids.lua | 1 +
 1 file changed, 1 insertion(+)

diff --git a/game/modules/tome/data/zones/maze/grids.lua b/game/modules/tome/data/zones/maze/grids.lua
index c13215b..c94e7e7 100644
--- a/game/modules/tome/data/zones/maze/grids.lua
+++ b/game/modules/tome/data/zones/maze/grids.lua
@@ -35,6 +35,7 @@ newEntity{
 	name = "huge crack in the floor", image = "terrain/cracks/ground_9_01.png",
 	display = '.', color=colors.BLACK, back_color=colors.BLACK,
 	nice_editer = cracks_editer,
+	pass_projectile = true,
 	block_move = function(self, x, y, who, act)
 		if not who or not act or not who.player then return true end
 		require("engine.ui.Dialog"):yesnoLongPopup("Crack in the floor", "This area appears to have been hit by a huge tremor, breaking the floor in a huge crack.\nYou think you can jump to the level below.", 400, function(ret) if ret then
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: ?git?about the new version of MAZE

#4 Post by 0player »

Now you just cannot aim over it, because targeting requires "line of sight". Even stuff like Alchemist's Heat gets blocked.

Post Reply