[1.0.4] Many Paradox Mage bugs

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Stition
Higher
Posts: 64
Joined: Sun Nov 20, 2011 12:21 am

[1.0.4] Many Paradox Mage bugs

#1 Post by Stition »

Temporal Clone:
Cloned creatures grant xp when they vanish
This ability has infinite range and goes through walls
When used on a creature with "in vault", the clone is also in vault and the "turns left" won't trigger until buff is removed, allowing you to completely fill all empty squares in a vault with the most dangerous creatures.
When used on a summoned creature the game crashes.

Paradox Clone:
This ability will remove any custom tile chosen.

Using precognition when temporary creatures are on the field (shadows, summons) will clone them for the player, they don't attack and escorts don't recognize them but they block movement and are invincible.

Precognition can clone bosses, but I'm not sure how it's done. I cloned bill, but could not repeat it, but you get xp and loot for both.

Time Skip occasionally leaves the graphic on the ground when it kills the creature, possibly just creatures that resurrect as it only happened to skeletons for me. The graphic is permanent but seems to only be a graphical issue.

Outside of these and the many problems with precognition already, I couldn't find anything else.

I imagine sustaining psi-blades would cause similar problems as solipsists have with projection if you were somehow able to get it, but just a reminder that sustaining psi-blades causes uncontrollable gains when used to these types of abilities.

Edit:
The summoned orcs from the garkul's set bonus can drop artifacts when they vanish. They also grant xp and will count toward creatures killed for the cursed tree (had to use them to get to 100% kill effectiveness before the sanctum).

Kaja Rainbow
Thalore
Posts: 145
Joined: Sun Dec 18, 2011 1:41 pm

Re: [1.0.4] Many Paradox Mage bugs

#2 Post by Kaja Rainbow »

It seems like timeline splitting can clone allies in general. For an example, I use Cease to Exist on hard targets. In the final battle, after killing off one of the final bosses with CtE active and getting reverted back to before its casting, I ended up with two Aeryns, one of which didn't do anything.

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: [1.0.4] Many Paradox Mage bugs

#3 Post by Mewtarthio »

Stition wrote:Outside of these and the many problems with precognition already, I couldn't find anything else.
If an enemy Chronomancer casts Time Skip on you golem, you can use Supercharge to "rebuild" it, creating a clone issue when the original golem returns to the timeline.

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