Code: Select all
stack traceback:
[C]: in function 'new'
/engine/class.lua:295: in function 'save'
/engine/Savefile.lua:113: in function 'saveObject'
/engine/Savefile.lua:351: in function 'saveEntity'
/engine/CharacterVaultSave.lua:48: in function </engine/CharacterVaultSave.lua:47>
/engine/SavefilePipe.lua:109: in function </engine/SavefilePipe.lua:95>
[COROUTINE] error cannot resume dead coroutine
[COROUTINE] dead savefilepipe
[SOUND] loading from /data/sound/ambient/forest/cricket1.ogg :=: sound "/data/sound/ambient/forest/cricket1.ogg" : <static>
[COROUTINE] registering savefilepipe thread: 0x0f3bf750
Make wait background texture 1233 : 1440x838 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe: Ndaul entity :: character.teac :: table: 0x091b7668 => table: 0x0a60cb28 (37)
Loading savefile /save/Ndaul/
Wait finished, counted 1, 107 ticks
[COROUTINE] registering savefilepipe thread: 0x0f3c9fe8
Make wait background texture 1270 : 1440x838 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe: Ndaul entity :: character.teac :: table: 0x091b7668 => table: 0x0a60cb28 (37)
Loading savefile /save/Ndaul/
Wait finished, counted 1, 112 ticks
Saving JSON true
[LOG] Saving game...
[ENGINE] Switching to turn based
Make wait background texture 1283 : 1440x838 (2048, 1024)
Wait finished, counted 0, 28 ticks
Played ToME for 43 seconds
[MAIN] rebooting lua state: nil nil nil nil nil
stack traceback:
/engine/Savefile.lua: in function 'saveObject'
/engine/Savefile.lua:351: in function 'saveEntity'
/engine/CharacterVaultSave.lua:48: in function </engine/CharacterVaultSave.lua:47>
/engine/SavefilePipe.lua:109: in function </engine/SavefilePipe.lua:95>
[COROUTINE] error cannot resume dead coroutine
[COROUTINE] dead savefilepipe
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD