After I killed Vor in Vor pride and leveled to lvl 43 i suddenly have -2 life regen and 80% healing mod giving me -1.4 life regen. I haven't changed any equipment and I haven't taken any strange talents or skills as far as I can see. Is this working as intended or did something break?
I have also had several crimson slimes that can't be killed. When I hit them I get the killed text over them and they turn no aggressive but they remain targetable at either 0 HP or alternating 'unknown'.
[1.0.1] Negative liferegen
Moderator: Moderator
Re: [1.0.1] Negative liferegen
Happened to me too, and it drove me crazy until I got tipped off as to why.
Check your gem inventory.
Check your gem inventory.
-
- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: [1.0.1] Negative liferegen
Seems like you really should get a warning when picking up something nasty.
See http://forums.te4.org/viewtopic.php?f=42&t=36609
See http://forums.te4.org/viewtopic.php?f=42&t=36609
Re: [1.0.1] Negative liferegen
Thanks I found the gem.
I have to say the gem inventory rarely gets checked since I don't have stone alchemy so it felt like a bug.
The Crimson ooze/slime thing is strange though.

I have to say the gem inventory rarely gets checked since I don't have stone alchemy so it felt like a bug.
The Crimson ooze/slime thing is strange though.
Re: [1.0.1] Negative liferegen
I think effect of this and egg sack should be be shown on sustain tabs, with reference to item that cause it. I was sure Dreadfell bugged on me, because I had Eggsac and never seen effect of zero light radius before.
-
- Wyrmic
- Posts: 227
- Joined: Thu Mar 10, 2011 9:10 pm
Re: [1.0.1] Negative liferegen
It would probably be a good idea for all 'when in inventory:' items to have status indicators. Or if there's concern about cluttering up the screen with indicators, all 'when in inventory' effects could be grouped together under one indicator.