game stuck at 100% while loading, piles of LUA errors?

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pauli
Posts: 3
Joined: Wed Mar 27, 2013 4:29 pm

game stuck at 100% while loading, piles of LUA errors?

#1 Post by pauli »

Fresh install of 1.01 on windows 7 (both without music, and then with music downloaded through the launcher). I click play, and the loading screen comes up. Slooooowly creeps up to 100%, and then nothing (I've stopped it after several minutes). I've done this several times. Here's what the log says:
[CPU] Detected 2 CPUs
OpenAL device available: DirectSound Default (default Speakers (SB Audigy))
OpenAL device available: WaveOut Default (default Speakers (SB Audigy))
OpenAL device available: No Output (default Speakers (SB Audigy))
OpenAL device available: Speakers (SB Audigy) (default Speakers (SB Audigy))
OpenAL device available: Digital Audio Interface (SB Audigy) (default Speakers (SB Audigy))
OpenAL device available: Digital Audio (S/PDIF) (High Definition Audio Device) (default Speakers (SB Audigy))
OpenAL device available: Generic Software (default Speakers (SB Audigy))
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: p:\tome\t-engine.exe
SelfExe gave us app directory of: p:\tome\
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0)
LuaVM: LuaJIT 2.0.0-beta8 x86
[DO RESIZE] Got: 800x600 (0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.0.1
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.1.teae" , } , } __byname={["te4-1.0.1"]=true , }
[ENGINE LOADER] looked in:
C:\Users\paulr\\T-Engine\4.0
bootstrap
p:\tome\\game\thirdparty
p:\tome\\game
[ENGINE LOADER] sorted: te4 1 0 1
[ENGINE LOADER] loading engine: 1 0 1 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.0.1.teae
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[RESOLUTION] no configured resolution, defaulting to biggest possible: 1920 1200
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1920x1200 Fullscreen 1920 1200 true (forced)
Setting resolution to 1920x1200 (fullscreen)
[DO RESIZE] Requested: 1920x1200 (1)
[DO RESIZE] Got: 1920x1200 (1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

WARNING: could not save settings in resolution :: window.size = '1920x1200 Fullscreen'
:: The system cannot find the path specified.
onResolutionChange: resolution changed to 1920 1200 from nil nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-1.0.1.team :: (as dir) false :: (as team) 15
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.1 using engine te4-1.0.1
LuaVM: LuaJIT 2.0.0-beta8 x86
TE4Online starting...
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.1 using engine te4-1.0.1
Creating module tome-1.0.1.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.0.1 using engine te4-1.0.1
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 1.0.1
* Module: boot
** 1.0.0
* Module: example
** 1.0.1
* Module: example_realtime
** 1.0.1
After fs.reset
[1] = {
[path] = p:\tome\\game\engines\te4-1.0.1.teae
}
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 1920x1200 (2048, 2048)
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Using cached font /data/font/DroidSans.ttf 12
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL 1.2
Loading savefile /save/player/
Using cached font /data/font/DroidSans.ttf 12
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 40:25 :: 1000
C Map seens texture: 42 (60x60)
loaded room generator random_room function: 0x08164570
room generator function: 0x08164570 is making a room
loaded room cells7 7 9
alloc cells7
room allocated at 25 39 with center 28 43
room generator function: 0x08164570 is making a room
loaded room broken_x 9 9
alloc broken_x
room allocated at 17 25 with center 21 29
room generator function: 0x08164570 is making a room
loaded room big_inner_circle 11 11
alloc big_inner_circle
room allocated at 28 1 with center 33 6
room generator function: 0x08164570 is making a room
loaded room generator simple function: 0x081a5210
alloc simple5x12
room allocated at 8 8 with center 10 13
room generator function: 0x08164570 is making a room
loaded room pilar2 10 7
alloc pilar2
room allocated at 8 37 with center 12 40
room generator function: 0x08164570 is making a room
loaded room cross_circled 9 9
alloc cross_circled
room allocated at 29 18 with center 33 22
room generator function: 0x08164570 is making a room
alloc simple7x5
room allocated at 41 29 with center 44 31
room generator function: 0x08164570 is making a room
loaded room inner_fort 11 9
alloc inner_fort
room allocated at 3 26 with center 8 30
room generator function: 0x08164570 is making a room
loaded room circle_cross 13 9
alloc circle_cross
room allocated at 14 10 with center 20 14
room generator function: 0x08164570 is making a room
alloc simple12x9
room allocated at 29 30 with center 34 34
Begin tunnel 10 table: 0x08278aa8
Loading tile terrain/granite_wall1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1.png
Loading tile npc/troll_f.png
Loading tile npc/canine_w.png
Loading tile npc/skeleton_mage.png
Loading tile npc/canine_fox.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_s.png
Loading tile npc/troll_c.png
Loading tile npc/canine_ww.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/canine_warg.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile terrain/granite_wall2_17.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall2_9.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/granite_wall2_8.png
Loading tile terrain/granite_wall2_5.png
Loading tile terrain/granite_wall2_4.png
Loading tile terrain/granite_wall2_7.png
Loading tile terrain/granite_wall2_3.png
Loading tile terrain/granite_wall2_11.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/granite_wall2_10.png
Loading tile terrain/granite_wall2_6.png
Loading tile terrain/granite_wall2_12.png
Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x086d5840
[PROFILE] mounted online on /current-profile
Lua Error: /engine/PlayerProfile.lua:297: attempt to index local 'f' (a nil value)
At [C]:-1 __index
At /engine/PlayerProfile.lua:297 saveGenericProfile
At /engine/PlayerProfile.lua:355 checkFirstRun
At /mod/class/Game.lua:380 checkFirstTime
At /mod/class/Game.lua:130 run
At /engine/Module.lua:752 instanciate
At /engine/utils.lua:1883 showMainMenu
At /engine/init.lua:139
At [C]:-1 dofile
At /loader/init.lua:193
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
move 0 x 0
WARNING: could not save settings in window_pos :: window.pos = {x=0, y=0}
:: The system cannot find the path specified.
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
Lua Error: /engine/dialogs/ShowErrorStack.lua:100: attempt to index local 'f' (a nil value)
At [C]:-1 __index
At /engine/dialogs/ShowErrorStack.lua:100 saveError
At /engine/dialogs/ShowErrorStack.lua:56 init
At /engine/class.lua:97 new
At /engine/Game.lua:205 tick
At /engine/GameEnergyBased.lua:58 tick
At /mod/class/Game.lua:268
---------------- Stack Dump ----------------
2: table // 3af5db8
1: table // 3af5db8
--------------- Stack Dump Finished ---------------
Lua Error: /engine/dialogs/ShowErrorStack.lua:100: attempt to index local 'f' (a nil value)
At [C]:-1 __index
At /engine/dialogs/ShowErrorStack.lua:100 saveError
At /engine/dialogs/ShowErrorStack.lua:56 init
At /engine/class.lua:97 new
At /engine/Game.lua:205 tick
At /engine/GameEnergyBased.lua:58 tick
At /mod/class/Game.lua:268
---------------- Stack Dump ----------------
2: table // 3af5db8
1: table // 3af5db8
--------------- Stack Dump Finished ---------------
Lua Error: /engine/dialogs/ShowErrorStack.lua:100: attempt to index local 'f' (a nil value)
At [C]:-1 __index
At /engine/dialogs/ShowErrorStack.lua:100 saveError
At /engine/dialogs/ShowErrorStack.lua:56 init
At /engine/class.lua:97 new
At /engine/Game.lua:205 tick
At /engine/GameEnergyBased.lua:58 tick
At /mod/class/Game.lua:268
---------------- Stack Dump ----------------
2: table // 3af5db8
1: table // 3af5db8
--------------- Stack Dump Finished ---------------
this continues on indefinitely; the log file got to 1.69mb before I killed the process!

...anybody know what's going on? Is there something I can do to fix it?

edit: I have previously had the game working on this machine (beta 42, I think), in a different folder.

pauli
Posts: 3
Joined: Wed Mar 27, 2013 4:29 pm

Re: game stuck at 100% while loading, piles of LUA errors?

#2 Post by pauli »

Update: I fixed it.

Looks like I'd junctioned the T-Engine folder in my profile over to my SSD, and at some point it got deleted. Problem solved, I'm just an idiot :)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: game stuck at 100% while loading, piles of LUA errors?

#3 Post by darkgod »

;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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