1.0.1. Item-talent causing too much damage

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Mandragoran
Low Yeek
Posts: 8
Joined: Tue Jan 08, 2013 10:41 pm
Location: Oslo, Norway

1.0.1. Item-talent causing too much damage

#1 Post by Mandragoran »

"Zanenarihor the pair of drakeskin leather boots", talent blindside (rush basically), attack with 49% (at hate 0) to 163% weapon damage (at hate 100+).

Seeing as I am arcane blade, with hate 0, I doubt these boots is supposed to give me damage in the 500s (no crits) when my normal damage is about 200. I've no idea about coding or anything, but it seems somehow my spellpower is a factor in the equation - if it is intentional, hooray! If not, i'll use them while i can =)

/Nash

darkgod
Master of Eyal
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Re: 1.0.1. Item-talent causing too much damage

#2 Post by darkgod »

When you have no ressource bar you are considered has having it full (except in cases of no-limit bars)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Mandragoran
Low Yeek
Posts: 8
Joined: Tue Jan 08, 2013 10:41 pm
Location: Oslo, Norway

Re: 1.0.1. Item-talent causing too much damage

#3 Post by Mandragoran »

Ah I see. So basically we're all full of hate and there's just a few vocations who know how to skillfully chill .p

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: 1.0.1. Item-talent causing too much damage

#4 Post by SageAcrin »

Maybe hateful is the natural state of mankind, and the curse gradually drains you of that hate for those things you dislike in life, the very vigor that you combat the negative things in life with. Perhaps the drive to live and the hatred of the world around you are two sides of the same coin.

...Naaaah it's just a coding standard. :D

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