If 2 add-ons try to superload the same function, only the first load (lowest priority) succeeds and later loads are ineffective. For typical composite add-ons, this can result in only parts of each add-on being loaded, leading to unpredictable behavior.
As an example, I have attached 2 different add-ons (Sample1, weight 150, and Sample2, weight 100) that superload and overload the same 2 functions.
Sample1 overloads the Yeek Birth intro text, adding "YEEK! You're playing a YEEK! (1)"
and superloads the function mod.class.Actor.lua:canBe(what) adding "%s is tickled! (1)" in response to what == "tickle"
Sample2 overloads the Yeek Birth intro text, adding "Are you sure you want to play a YEEK? They're wimpy and weird (2)"
and superloads the function mod.class.Actor.lua:canBe(what) adding "%s is NOT ticklish! (2)" in response to what == "tickle"
With both files loaded, the game uses the birth code from Sample1 and the Actor.lua code from Sample2.
Inconsistent Superload/overload addon behavior
Moderator: Moderator
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- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Inconsistent Superload/overload addon behavior
- Attachments
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- tome-Sample2.zip
- (3.78 KiB) Downloaded 128 times
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- tome-Sample1.zip
- (3.75 KiB) Downloaded 136 times
Re: Inconsistent Superload/overload addon behavior
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
