[1.0] Flexible combat doesn't work

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NEHZ
Halfling
Posts: 118
Joined: Sat Oct 01, 2011 9:29 pm

[1.0] Flexible combat doesn't work

#1 Post by NEHZ »

Playing an arcane blade, I took Flexible Combat at lvl 30. Don't have the 50str, used items to get that.
I've checked against a multiple meaty enemies, but have never seen Flexible Combat trigger. Not during flurry or other skill attacks, neither during normal bump attacks. (checked more than 20 melee attacks against enemies that survived those attacks, also checked all attacks they didn't survive but I considered high in damage)
Switching gloves didn't work either.
Flexible Combat is registered normally on my skill window (m).

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: [1.0] Flexible combat doesn't work

#2 Post by lukep »

Looks like it will only trigger if you are already unarmed.

Code: Select all

 217         if self:attr("unharmed_attack_on_hit") then
 218                 local v = self:attr("unharmed_attack_on_hit")
 219                 self:attr("unharmed_attack_on_hit", -v)
 220                 if mean == "unharmed" and rng.percent(60) then self:attackTarget(target, nil, 1, true, true) end
 221                 self:attr("unharmed_attack_on_hit", v)
 222         end
removing the mean == "unharmed" check should do it (and changing the attack to attack with self combat)
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: [1.0] Flexible combat doesn't work

#3 Post by darkgod »

oups
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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