[R4] rare enemies drop bug

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Miruko
Halfling
Posts: 92
Joined: Sun May 15, 2011 11:58 am

[R4] rare enemies drop bug

#1 Post by Miruko »

Hi, just wanted to report that some of the rare enemies (violet frame) sometimes drop alchemist gems, can this item be excluded?

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: [R4] rare enemies drop bug

#2 Post by Hachem_Muche »

Since it's possible for non-alchemists to get alchemist talents (not just stone alchemy), those alchemist gems can be useful. What's the harm in leaving them in?
Last edited by Hachem_Muche on Sun Dec 30, 2012 5:39 pm, edited 1 time in total.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

ensiferum
Wayist
Posts: 15
Joined: Wed Dec 26, 2012 6:33 pm

Re: [R4] rare enemies drop bug

#3 Post by ensiferum »

I thought that's the way loot randomization is supposed to work rather than a bug?
Sometimes the drop is just gold or gem, glowing chests work exactly the same way.

TheRani
Archmage
Posts: 321
Joined: Sun Jan 16, 2011 7:25 pm

Re: [R4] rare enemies drop bug

#4 Post by TheRani »

Pretty much every alchemist enemy carries those, and drops them when they die. I thought that was normal? I know they're annoying inventory clutter for those who don't use them. I like to drop mine on the world map.

XLambda
Wyrmic
Posts: 237
Joined: Wed Jan 25, 2012 5:39 pm

Re: [R4] rare enemies drop bug

#5 Post by XLambda »

I still think we should be able to transmog them. It's really the only item that can't be transmog'd right now.

Miruko
Halfling
Posts: 92
Joined: Sun May 15, 2011 11:58 am

Re: [R4] rare enemies drop bug

#6 Post by Miruko »

Well if it's intended is ok, i'll deal with it, just wanted to point it out. Btw grats for the official release!

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