More unfortunately, it seems that an old bug where farportals would get stuck in an infinite loop while generating levels seems to have occured for me. Like last time, it happened on an extremely small level layout. I'm guessing it has something to do with said level layout, though I'm not sure what kind it was based off of. I can give more information if needed.
I copied this from my log file, and it was at the time that I changed levels.
Code: Select all
Make wait background texture 1614 : 1366x746 (2048, 1024)
Wait finished, counted 0, 52 ticks
Make wait background texture 1843 : 1366x746 (2048, 1024)
C Map size 42:22 :: 924
C Map seens texture: 1848 (67x50)