[b44-svn-6064] Dual wielding different weapon types

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johnnyzero
Thalore
Posts: 148
Joined: Tue Feb 28, 2012 6:36 am

[b44-svn-6064] Dual wielding different weapon types

#1 Post by johnnyzero »

Since the changes to how weapon masteries are applied, you only receive a physical power bonus for weapons you are actively using. Here's an example of some weapon stats when using different weapon combinations. These were tested on a cornac temporal warden with 40 str/dex.

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* With weapon/knife/exotic masteries at [1/5]
Main    Off     MDam  ODam  PhysP
Sword   Dagger  36    15    35
Sword   Whip    36    18    35
Dagger  Dagger  29    15    35
Dagger  Whip    29    18    35
Whip    Dagger  36    15    35
Whip    Whip    36    18    35

* With only weapon mastery at [1/5]
Main    Off     MDam  ODam  PhysP
Sword   Dagger  36    11    35
Sword   Whip    36    13    35
Dagger  Dagger  22    11    30
Dagger  Whip    22    13    30
Whip    Dagger  26    11    30
Whip    Whip    26    13    30
While the each mastery has its respective %dam bonus applied to appropriate weapons, the physical power bonus is only added once. So, it is most effective to specialize in one type of weapon. Temporal wardens are particularly affected, since they have weapon sets which have mismatched weapons.

Canderel
Sher'Tul
Posts: 1252
Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

Re: [b44-svn-6064] Dual wielding different weapon types

#2 Post by Canderel »

I am unsure if you took into account that without dual weapon mastery or the reaver equivalent skill, offhand weapons do 50% damage.

johnnyzero
Thalore
Posts: 148
Joined: Tue Feb 28, 2012 6:36 am

Re: [b44-svn-6064] Dual wielding different weapon types

#3 Post by johnnyzero »

Yes, if you take those skills the problem still presents itself.
Some clarification from IRC, along with a little advocation for a change:

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13:51 < Supermini> right now fighting with 2 daggers costs you 5 points in
                   masteries, fighting with 2 one hand weapons costs you 5
                   points, fighting with 1 of each costs you 10 points and the
                   second 5 invested only gives you damage% and not the
                   physical power boost.  That's the essence of it.
...
13:53 < johnny0> supermini: exactly, it narrows down effective choices and
                 essentially doubles diminishing returns
13:53 < tiger_eye> so, yeah, what Supermini said
13:53 < johnny0> since physical power is already subjected to diminishing
                 returns
...
13:58 < tiger_eye> I wouldn't be against having a boost for wielding a sword
                   and dagger if one invested in both sword and dagger mastery
13:59 < Supermini> yeah
13:59 < tiger_eye> power = power + mainhand_power + (offhand and offhand_type
                   ~= mainhand_type and offhand_power or 0)
14:00 < tiger_eye> for those who speak pseudo-lua ;)
...
14:06 < tiger_eye> requiring them to be different does actually provide an
                   incentive for, say, investing in both weapon and dagger
                   masteries, which I think is fine
14:06 < Supermini> the issue is with mismatched weapons, that cost you 10
                   generic points instead of regular 5, and give you less
14:07 < tiger_eye> exactly, gotta spend those precious points.  that nearly 25%
                   of the generics!

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: [b44-svn-6064] Dual wielding different weapon types

#4 Post by SageAcrin »

Just have it use the higher of the two applicable skills and be done with it, instead of averaging them. That is, apply the physical power bonus/weapon multiplier of the highest applicable skill to dualwielding two different types of weapon.

For Weapon Mastery vs Dagger, dedicated weapon and dagger builds are both going to exist in exclusive states, due to skills requiring certain weapons and due to the strong Dex/Cun orientation of two of the Rogue classes. For Sword/Dagger, anything else makes it cost more, and given the statistic differences involved, it mostly exists to nerf the two classes that can realistically utilize that combo well(Marauder and Cursed...maybe AB too, though.), and the combination is not enough higher power to justify extra Generic power or deep thought about it.

The only other time this would come up involves Exotic Weapons Mastery, and I can't see anything wrong with rewarding dedicated Exotic Weapon building. Even with strong buffs to them so far, the only people that consider it are probably those getting Legacy of the Naloren, and that has strong Trident orientation.

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