Basically the game spams errors for a while before stopping. Makes nightmare horrors an ASAP kill before they use Inner Demon, and any solipsist a very large potential pain in the ass.
The error seems to be on Mindslayer side, though, as shown in the error; looking at the code gives
Code: Select all
tactical = { ATTACK = function(self, t, target)
local val = { PHYSICAL = 2}
local gem_level = getGemLevel(self)
if gem_level > 0 and not target.dead and self:knowTalent(self.T_CONDUIT) and self:isTalentActive(self.T_CONDUIT) then
local c = self:getTalentFromId(self.T_CONDUIT)
local auras = self:isTalentActive(c.id)
if auras.k_aura_on then
val[PHYSICAL] = val[PHYSICAL] + 1
end
if auras.t_aura_on then
val[FIRE] = 1
end
if auras.c_aura_on then
val[LIGHTNING] = 1
end
return val
end
return 0
end },