Time Skip setting enemies to full health
Moderator: Moderator
Time Skip setting enemies to full health
Time skip is sometimes bringing enemies who have been removed from time to come back at full health. I'm not sure what's causing it but I've been getting this fairly often. It seems (though it may just be my imagination) that it's more likely to do this against bosses.
Re: Time Skip setting enemies to full health
Are you running the latest version(b42)?
This used to be a problem, but it was supposed to be fixed.
This used to be a problem, but it was supposed to be fixed.
Re: Time Skip setting enemies to full health
I had it fixed with a hack Sage but thought I found a less hacky way to do it.
Turns out, Time Skip was never setting enemies to full health. It was sometimes leveling them up. So my less hacky way didn't fix it and my testing didn't reveal it because I was testing on Trollmire level 1.
Anyway, it's fixed now in the SVN.
Turns out, Time Skip was never setting enemies to full health. It was sometimes leveling them up. So my less hacky way didn't fix it and my testing didn't reveal it because I was testing on Trollmire level 1.
Anyway, it's fixed now in the SVN.
Re: Time Skip setting enemies to full health
Yeah I'm running b42. Unless something weird happened and it's lying to me about the version. Just checked and it actually leveled up the last enemy I used it on by three levels.
I'll probably steer clear of chronomancy until the next version drops, but that'll just give me an excuse to play with some of the other awesome classes. Classes like...well...pretty much all of them.
I'll probably steer clear of chronomancy until the next version drops, but that'll just give me an excuse to play with some of the other awesome classes. Classes like...well...pretty much all of them.