[b42] way too many enemies can bleed
Moderator: Moderator
[b42] way too many enemies can bleed
Rogue's new talent "Lacerating Strikes" makes things bleed very often. However, it seems like most enemies are susceptible to bleeding, even when they obviously shouldn't be. All enemy types should be gone over and bleed resistance/immunity added to those that shouldn't bleed.
darkgod wrote:OMFG tiger eye you are my hero!
Re: [b42] way too many enemies can bleed
Heeey... maybe a chance for non-standard blood, for some critters? Elementals could bleed fire or what'ev -- standard bleed damage, but leaving behind a damage trail of whatever element. Stuff like that.
Re: [b42] way too many enemies can bleed
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
