[b41] Game stopped responding returning to Trollmire

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Dervic
Halfling
Posts: 83
Joined: Thu Jun 21, 2012 9:37 am

[b41] Game stopped responding returning to Trollmire

#1 Post by Dervic »

Killed Bill, walking back to the world map.
After hitting the stair from Trollmire2 to Trollmire1, game stops responding with the save graph going back and forth.

Looks like a save issue, I haven't tried to reproduce it yet.

Code: Select all

[LOG]	#00ff00##UID:160:0#Talent Rune: Manasurge is ready to use.
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 65 turns (stop reason: at exit).
[COROUTINE] registering	savefilepipe	thread: 0x0b6495d0
Make wait background texture 2336 : 1280x800 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Dervic	level	::	level-trollmire-2.teal	::	table: 0x16f7a1c8	=>	table: 0x0fb95578	(515)
Save MD5	f8779e0a-4b8f-448a-aea4-c0150cea6fee	0258c7b2077e4ed9da2b59cfeeb80332	level	level-trollmire-2.teal
[ONLINE PROFILE] saved character md5	f8779e0a-4b8f-448a-aea4-c0150cea6fee	level-trollmire-2.teal	0258c7b2077e4ed9da2b59cfeeb80332
[LOG]	Saving done.
Wait finished, counted 221, 635 ticks
Make wait background texture 1397 : 1280x800 (2048, 1024)
Check MD5	f8779e0a-4b8f-448a-aea4-c0150cea6fee	dd407a1bdbedd69c0143da8b9c2e80f3	level	level-trollmire-1.teal
[ONLINE PROFILE] checking character md5	f8779e0a-4b8f-448a-aea4-c0150cea6fee	level-trollmire-1.teal	dd407a1bdbedd69c0143da8b9c2e80f3
C Map size 40:24 :: 960
C Map seens texture: 1429 (75x50)
[ONLINE PROFILE] reconnecting to channel	tome
[PROFILE THREAD] error	/profile-thread/Client.lua:155: attempt to index field 'sock' (a nil value)
stack traceback:
	/profile-thread/Client.lua:155: in function 'command'
	/profile-thread/Client.lua:408: in function 'orderChatJoin'
	/profile-thread/UserChat.lua:76: in function 'reconnect'
	/profile-thread/Client.lua:38: in function 'connected'
	/profile-thread/Client.lua:159: in function 'step'
	/profile-thread/Client.lua:200: in function </profile-thread/Client.lua:195>
	[C]: in function 'xpcall'
	/profile-thread/init.lua:26: in function </profile-thread/init.lua:25>
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[LOG]	#YELLOW#Connection to online server established.
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[LOG]	#YELLOW#Connection to online server established.
Wait finished, counted 278, 31580 ticks
Not gone east, no backup guardian
Running on level loads	trollmire-1
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Dervic	Dervic
Adding entity	1245	after	1245
[MUSIC] loading	Rainy Day.ogg	Error loading sound "/data/music/Rainy Day.ogg": O sistema n?o conseguiu localizar o ficheiro especificado.
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Trollmire (1)
C Map minimap texture: 1498 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x17666178
Make wait background texture 1588 : 1276x774 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Dervic	game	::	game.teag	::	table: 0x06f7c5a8	=>	table: 0x132961c0	(3072)
Save MD5	f8779e0a-4b8f-448a-aea4-c0150cea6fee	ba6d960bfe2ee7430c27bb7ad1838c27	game	game.teag
[ONLINE PROFILE] saved character md5	f8779e0a-4b8f-448a-aea4-c0150cea6fee	game.teag	ba6d960bfe2ee7430c27bb7ad1838c27
[LOG]	Saving done.
Wait finished, counted 471, 1443 ticks
[COROUTINE] registering	savefilepipe	thread: 0x11e01218
Make wait background texture 1656 : 1276x774 (2048, 1024)
[PROFILE] req/rep thread got unwanted data	500 uhoh!
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0714ccf8	=>	table: 0x122ac468	(1)
[LOG]	Saving done.
Wait finished, counted 1, 854 ticks
removeTempVal	melee_project	table: 0x12ced4e0	 :=: 	523
{[5]=1.000000 , [6]=5.000000 , [7]=5.000000 , [8]=5.000000 , [477]=0.300000 , [277]={[2]=20.000000 , } , [491]=0.200000 , [493]=5.000000 , [492]=3.000000 , [495]={[6]=3.000000 , [4]=1.000000 , } , [494]=0.100000 , n=561.000000 , [372]=12.000000 , [374]=3.000000 , [371]=1.000000 , [370]=0.400000 , [158]={[1]=5.000000 , } , [319]=2.000000 , [318]=1.000000 , [317]={["talent_on_hit"]={["T_ELEMENTAL_BOLT"]={["level"]=3.000000 , ["chance"]=10.000000 , } , } , ["physcrit"]=4.000000 , ["apr"]=1.000000 , ["dammod"]={["dex"]=0.400000 , ["str"]=-0.600000 , ["cun"]=0.400000 , } , ["melee_project"]={[2]=4.000000 , } , ["dam"]=5.500000 , } , [219]=2.000000 , [521]={[3]=4.010247 , } , [522]=0.800000 , [524]={[5]=2.964223 , } , [322]={[1]=11.000000 , } , [323]=12.000000 , [531]={[12]=9.000000 , [6]=6.000000 , } , [101]=0.110000 , [321]=1.000000 , [320]={[4]=1.000000 , } , [100]=0.110000 , [520]={[3]=11.949242 , } , [373]=1.000000 , [324]=4.000000 , [525]=0.400000 , [220]={[3]=2.000000 , } , [159]=3.000000 , [523]={[37]=4.151106 , } , [160]={[2]=3.000000 , } , [325]=2.000000 , [471]=6.000000 , [474]=5.000000 , [475]={[5]=11.000000 , } , [472]={[5]=11.000000 , } , [473]=5.000000 , [478]={[4]=3.000000 , } , [532]={[6]=12.000000 , } , [476]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , }
delTmpVal	37	4.1511063653195	add
removeTempVal	inc_damage	table: 0x1239af18	 :=: 	524
{[5]=1.000000 , [6]=5.000000 , [7]=5.000000 , [8]=5.000000 , [477]=0.300000 , [277]={[2]=20.000000 , } , [491]=0.200000 , [493]=5.000000 , [492]=3.000000 , [495]={[6]=3.000000 , [4]=1.000000 , } , [494]=0.100000 , n=561.000000 , [372]=12.000000 , [374]=3.000000 , [371]=1.000000 , [370]=0.400000 , [158]={[1]=5.000000 , } , [319]=2.000000 , [318]=1.000000 , [317]={["talent_on_hit"]={["T_ELEMENTAL_BOLT"]={["level"]=3.000000 , ["chance"]=10.000000 , } , } , ["physcrit"]=4.000000 , ["apr"]=1.000000 , ["dammod"]={["dex"]=0.400000 , ["str"]=-0.600000 , ["cun"]=0.400000 , } , ["melee_project"]={[2]=4.000000 , } , ["dam"]=5.500000 , } , [219]=2.000000 , [521]={[3]=4.010247 , } , [522]=0.800000 , [524]={[5]=2.964223 , } , [322]={[1]=11.000000 , } , [323]=12.000000 , [531]={[12]=9.000000 , [6]=6.000000 , } , [101]=0.110000 , [321]=1.000000 , [320]={[4]=1.000000 , } , [100]=0.110000 , [520]={[3]=11.949242 , } , [373]=1.000000 , [324]=4.000000 , [525]=0.400000 , [220]={[3]=2.000000 , } , [159]=3.000000 , [160]={[2]=3.000000 , } , [325]=2.000000 , [471]=6.000000 , [474]=5.000000 , [475]={[5]=11.000000 , } , [472]={[5]=11.000000 , } , [473]=5.000000 , [478]={[4]=3.000000 , } , [532]={[6]=12.000000 , } , [476]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , }
delTmpVal	5	2.9642225237999	add
removeTempVal	mana_regen_on_hit	0.4	 :=: 	525
{[5]=1.000000 , [6]=5.000000 , [7]=5.000000 , [8]=5.000000 , [477]=0.300000 , [277]={[2]=20.000000 , } , [491]=0.200000 , [493]=5.000000 , [492]=3.000000 , [495]={[6]=3.000000 , [4]=1.000000 , } , [494]=0.100000 , n=561.000000 , [372]=12.000000 , [374]=3.000000 , [371]=1.000000 , [370]=0.400000 , [158]={[1]=5.000000 , } , [319]=2.000000 , [318]=1.000000 , [317]={["talent_on_hit"]={["T_ELEMENTAL_BOLT"]={["level"]=3.000000 , ["chance"]=10.000000 , } , } , ["physcrit"]=4.000000 , ["apr"]=1.000000 , ["dammod"]={["dex"]=0.400000 , ["str"]=-0.600000 , ["cun"]=0.400000 , } , ["melee_project"]={[2]=4.000000 , } , ["dam"]=5.500000 , } , [219]=2.000000 , [521]={[3]=4.010247 , } , [522]=0.800000 , [322]={[1]=11.000000 , } , [323]=12.000000 , [531]={[12]=9.000000 , [6]=6.000000 , } , [101]=0.110000 , [321]=1.000000 , [320]={[4]=1.000000 , } , [100]=0.110000 , [520]={[3]=11.949242 , } , [373]=1.000000 , [324]=4.000000 , [525]=0.400000 , [220]={[3]=2.000000 , } , [159]=3.000000 , [160]={[2]=3.000000 , } , [325]=2.000000 , [471]=6.000000 , [474]=5.000000 , [475]={[5]=11.000000 , } , [472]={[5]=11.000000 , } , [473]=5.000000 , [478]={[4]=3.000000 , } , [532]={[6]=12.000000 , } , [476]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , }
delTmpVal	mana_regen_on_hit	0.4	add
removeTempVal	melee_project	table: 0x132b8310	 :=: 	520
{[5]=1.000000 , [6]=5.000000 , [7]=5.000000 , [8]=5.000000 , [477]=0.300000 , [277]={[2]=20.000000 , } , [491]=0.200000 , [493]=5.000000 , [492]=3.000000 , [495]={[6]=3.000000 , [4]=1.000000 , } , [494]=0.100000 , n=561.000000 , [372]=12.000000 , [374]=3.000000 , [371]=1.000000 , [370]=0.400000 , [158]={[1]=5.000000 , } , [319]=2.000000 , [318]=1.000000 , [317]={["talent_o

Dervic
Halfling
Posts: 83
Joined: Thu Jun 21, 2012 9:37 am

Re: [b41] Game stopped responding returning to Trollmire

#2 Post by Dervic »

Game loaded from Trollmire 1 like nothing had happened. Nothing to see here it seems.

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