[b41] Spinning beam trap absurdly deadly
Moderator: Moderator
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- Thalore
- Posts: 126
- Joined: Sat Jan 21, 2012 4:51 pm
[b41] Spinning beam trap absurdly deadly
The plate got stepped on 4 times in the undead starting dungeon, twice for me and twice for my golem...fragged for 26603 damage.
Re: [b41] Spinning beam trap absurdly deadly
I managed to kill myself with a spinning beam trap, but I had to walk over it like 10 times and it only hit for 300. Anyway, this trap needs a damage cap or something.
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- Low Yeek
- Posts: 5
- Joined: Sat Jan 21, 2012 8:00 pm
Re: [b41] Spinning beam trap absurdly deadly
I just got instagibbed by a spinning beam for 635 in the Rhaloren Camp. It wasn't one I'd interacted with before IIRC:
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- Yeek
- Posts: 12
- Joined: Wed Jun 27, 2012 6:13 pm
Re: [b41] Spinning beam trap absurdly deadly
Can I suggest that autoexplore interrupts when a spinning beam trap is sighted? That should help.
Re: [b41] Spinning beam trap absurdly deadly
My other problem with spinning beam traps is that you can't see the beams unless you can see the actual trap... so the beams might be right in front of you and you can't see them.
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- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: [b41] Spinning beam trap absurdly deadly
Got this one too, had a spinning beam hit me for over 950 damage.
Oliphant am I, and I never lie.