[b40] The clone bug is back!

Where bugs go to lie down and rest

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onyhow
Thalore
Posts: 188
Joined: Sun Nov 07, 2010 7:50 am

[b40] The clone bug is back!

#1 Post by onyhow »

Ok, here's the original circumstance: I'm playing Doomed, and there's 1 point in both Gesture of Pain and Call Shadow...

Now, this is what happens: I activate either one of these 2 talents (both are sustain, I'll go with Call Shadow for now), then I get into the levelup page, remove the point from Call Shadow, then I press esc and press no to get back to the game...this results in the Feed talent being unusable, and when I change the area and come back, a clone of my character will appear and I can't move or use any talents...both actions can only be done again if the clone is killed by wandering monsters...

I also managed to replicate this with Paradox Mage using Energy Decomposition...in both cases this will only happen if after you remove that talent point, you press Esc and then No...pressing Yes will remove the talent point successfully and cause no harm...

So yeah, it can be serious...my guess is on how the game handle active sustain talent and canceled talent point removal...
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...

Calabria
Cornac
Posts: 33
Joined: Mon Apr 23, 2012 11:50 am

Re: [b40] The clone bug is back!

#2 Post by Calabria »

I submitted a patch to fix a Precognition bug (in r5063). I wonder if it's related; I'll take a look.

Update: Disabling the patch doesn't seem to have fixed it. For debugging things like this, a small level for testing and a way to print the tree of objects would be helpful; has anybody does this?

Calabria
Cornac
Posts: 33
Joined: Mon Apr 23, 2012 11:50 am

Re: [b40] The clone bug is back!

#3 Post by Calabria »

I looked at the code in LevelupDialog.lua, and I'm not surprised there's a bug like this. I noticed another bug:
If you respec, unlearning some talents and learning others, and end up with exactly the same number of talent points and stat points left at the end (but different talents),
you do not get asked for confirmation. The finish function also does not get called in this case; I'm sure this leads to more bugs.

Iasnek
Posts: 4
Joined: Fri May 11, 2012 11:47 pm

Re: [b40] The clone bug is back!

#4 Post by Iasnek »

I've had this bug happen twice, or at least a related one. I'll play as a Summoner, and randomly when I enter an area, there will be a copy of me, and I won't be able to move. It looks the same at least, but the circumstances sound different, so I don't know if it's actually the same bug. Figure since this is my first post, I better put in the obligatory -- I just downloaded this game! And it's fun! Thanks for working on this! Ok, that's enough.

exarion
Cornac
Posts: 43
Joined: Sun Mar 25, 2012 5:50 am

Re: [b40] The clone bug is back!

#5 Post by exarion »

Also had something similar happen as a coruptor, though in this case I could not see the clone until I lost control of my character. This is not caused just by removing talents from active sustains, as it hit me while I was trying to autoexplore to the exit of old forest 3, after 38 turns of autoexplore. I have a save of this bug, hopefully that can be used to help get this fixed.

omni
Thalore
Posts: 127
Joined: Thu Sep 29, 2011 6:55 pm

Re: [b40] The clone bug is back!

#6 Post by omni »

Here's a save with the error.

Can I save this character, I wonder?

http://dl.dropbox.com/u/8531246/Akira.zip

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [b40] The clone bug is back!

#7 Post by darkgod »

Fixed, thanks !
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Re: [b40] The clone bug is back!

#8 Post by Parcae2 »

I have the same problem - a level 29 Cursed who arrived in his home fortress and was promptly frozen and unable to move. Darkgod, if I upload the save here, do you think you can fix it?

Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Re: [b40] The clone bug is back!

#9 Post by Parcae2 »

I found a weapon of projection and had a great idea: I would teleport back home, boost my damage in debug mode and one-hit kill my clone with the weapon of projection! Clever, right? I thought so.

There was one fly in the ointment: I was one point short of the STR requirement for the weapon. I decided to find something in town to boost my STR and trecked back up Dreadfell the hard way. I forgot to get rid of cheat mode, but hadn't actually used it for anything.

Anyway, I beat the ambush, which gave me level and the strength point I needed. Yay! I wielded the weapon of projection, amped up my damage and teleported back home. Then I killed my clone.

The game crashed, hard - no input possible - so I killed the process and reloaded. I was back at the last time I had manually saved, which was while climbing back up Dreadfell. And the game was hilariously broken. It had apparently forgotten all the levels I had explored, including the world map. The Last Hope cemetery had disappeared, and I couldn't make it reappear because Ungrol had already given me that quest. Using the Rod of Recall brought me to an unexplored Sher'tul Fortress, complete with Weirdling Beast.

Ugh.

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