Code: Select all
in game\modules\tome\data\general\objects\egos\weapon.lua:
line 407: elseif eff == "death" then target:setEffect(target.EFF_CURSE_DEATH, 2, {src=who, power=20})
Code: Select all
in game\modules\tome\data\timed_effects\magical.lua:
line 540: long_desc = function(self, eff) return ("The target is cursed, taking %0.2f darkness damage per turn and preventing natural life regeneration."):format(eff.dam) end,
.
.
.
line 549: DamageType:get(DamageType.DARKNESS).projector(eff.src, self.x, self.y, DamageType.DARKNESS, eff.dam)