[b38]Eldritch Slam fix

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zhouwei_e
Cornac
Posts: 35
Joined: Tue Feb 14, 2012 10:01 am

[b38]Eldritch Slam fix

#1 Post by zhouwei_e »

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 .../tome/data/talents/spells/arcane-shield.lua     |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/game/modules/tome/data/talents/spells/arcane-shield.lua b/game/modules/tome/data/talents/spells/arcane-shield.lua
index 91449f6..46ed991 100644
--- a/game/modules/tome/data/talents/spells/arcane-shield.lua
+++ b/game/modules/tome/data/talents/spells/arcane-shield.lua
@@ -149,7 +149,7 @@ newTalent{
 		self:project(tg, self.x, self.y, function(px, py)
 			local target = game.level.map(px, py, Map.ACTOR)
 			if not target or target == self then return end
-			self:attackTargetWith(target, shield.special_combat, nil, self:combatTalentWeaponDamage(t, 1.3, 2.6), true)
+			self:attackTargetWith(target, shield.special_combat, nil, self:combatTalentWeaponDamage(t, 1.3, 2.6))
 		end)
 
 		return true

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