Another bug from previous versions:
Players can encounter their own clone stuck on stairs, which cannot be pushed. This is likely due to crashing and having to restore to a previous dungeon level, saving your clone at it's previous position.
An easy workaround might just be to check on collision if the actor has the same name and possesses some other "player-only" value and then to simply destroy the clone.
[b38] Clone Issue
Where bugs go to lie down and rest
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