[b37] dúathdelen paradox mage boss stuck at 0 hp

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jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

[b37] dúathdelen paradox mage boss stuck at 0 hp

#1 Post by jotwebe »

Playing a necromancer, fighting the boss on high peak 9, a dúathdelen paradox mage. Got him to 0 health, but he won't drop below. The only talents he has active are carbon spikes, energy decomposition and spin fate (12).

The last bit of the log:

Code: Select all

delTmpVal	never_move	1	add
addTmpVal	table: 0xe518d180	never_move	1	 :=: 	19	436	add
[dur] = 0
[power] = 1
[SPELL CRIT %]	24.3
[HEALING]	155006	Alagaxap the dúathedlen	for	721.66643267177
removeTempVal	never_move	1	 :=: 	436
delTmpVal	mana_regen	10.912	add
[LOG]	Grisha Grimdark casts Arcane Eye.
checkHit	46.55783341018	47
=> chance to hit	49.092525958844
[LOG]	Grisha Grimdark casts Chill of the Tomb.
[SPELL] friendly fire chance	100.4
[SPELL CRIT %]	45.653542543776
Adding entity	155452	after	2184
[PROJECTOR] starting dam	199.91107367722
[PROJECTOR] after difficulty dam	199.91107367722
[PROJECTOR] res	7.65	0.9235	 on dam	297.86749977905
[PROJECTOR] after resists dam	275.08063604596
[PROJECTOR] final dam	275.08063604596
[LOG]	Grisha Grimdark hits Alagaxap the dúathedlen for #1133F3#276 cold#LAST# damage.
checkHit	46.55783341018	47
=> chance to hit	49.092525958844
[LOG]	Grisha Grimdark casts Impending Doom.
[LOG]	Alagaxap the dúathedlen is doomed!
addTmpVal	table: 0xe518d180	no_healing	1	 :=: 	19	437	add
[PROJECTOR] starting dam	83.443653101118
[PROJECTOR] after difficulty dam	83.443653101118
[PROJECTOR] res	0	1	 on dam	110.14562209348
[PROJECTOR] after resists dam	110.14562209348
[PROJECTOR] final dam	110.14562209348
[LOG]	The fabric of spacetime around Alagaxap the dúathedlen has returned to normal.
[LOG]	Grisha Grimdark hits Alagaxap the dúathedlen for #PURPLE#111 arcane#LAST# damage.
checkHit	46.55783341018	47
=> chance to hit	49.092525958844
addTmpValTable	table: 0xef7037e8	all	20
addTmpVal	table: 0xef7037e8	all	20	 :=: 	2	20087	add
[PROJECTOR] starting dam	83.443653101118
[PROJECTOR] after difficulty dam	83.443653101118
[PROJECTOR] res	0	1	 on dam	110.14562209348
[PROJECTOR] after resists dam	110.14562209348
[PROJECTOR] final dam	110.14562209348
[LOG]	Grisha Grimdark hits Alagaxap the dúathedlen for #PURPLE#111 arcane#LAST# damage.
checkHit	46.55783341018	47
=> chance to hit	49.092525958844
[SPELL] friendly fire chance	100.4
[LOG]	Grisha Grimdark casts Rigor Mortis.
[PARTY] error trying to order, not a member of party: 	155006	Alagaxap the dúathedlen
[SPELL] friendly fire chance	100.4
[LOG]	Grisha Grimdark casts Invoke Darkness.
[SPELL CRIT %]	45.653542543776
[PROJECTOR] starting dam	247.14435038588
[PROJECTOR] after difficulty dam	247.14435038588
[PROJECTOR] res	18	0.82	 on dam	271.85878542447
[PROJECTOR] after resists dam	222.92420404807
[PROJECTOR] final dam	222.92420404807
removeTempVal	resists	table: 0xe04576d8	 :=: 	20087
delTmpVal	all	20	add
[PROJECTOR] starting dam	83.443653101118
[PROJECTOR] after difficulty dam	83.443653101118
[PROJECTOR] res	0	1	 on dam	110.14562209348
[PROJECTOR] after resists dam	110.14562209348
[PROJECTOR] final dam	110.14562209348
[LOG]	Grisha Grimdark hits Alagaxap the dúathedlen for #GREY#223 darkness#LAST#, #PURPLE#111 arcane#LAST# damage (total 333.07).
Ghoul never existed, this never happened!

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: [b37] dúathdelen paradox mage boss stuck at 0 hp

#2 Post by jotwebe »

Update: On loading the game again, I get an error popup when mousing over the boss. On moving myself, the game crashes

Code: Select all

--------------- Stack Dump Finished ---------------
Display callback error: UID 1798: /mod/class/Actor.lua:548: bad argument #2 to 'max' (number expected, got nil)
Lua Error: /mod/ai//tactical.lua:186: attempt to perform arithmetic on field 'life' (a nil value)
	At [C]:-1 __mul
	At /mod/ai//tactical.lua:186 runAI
	At /mod/ai//tactical.lua:391 doAI
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:118 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:957 
 ----------------  Stack Dump ----------------
2: table // f70a2d98
1: table // f70a2d98
--------------- Stack Dump Finished ---------------
Display callback error: UID 1798: /mod/class/Actor.lua:548: bad argument #2 to 'max' (number expected, got nil)
Lua Error: /mod/ai//tactical.lua:186: attempt to perform arithmetic on field 'life' (a nil value)
	At [C]:-1 __mul
	At /mod/ai//tactical.lua:186 runAI
	At /mod/ai//tactical.lua:391 doAI
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:118 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:957 
 ----------------  Stack Dump ----------------
2: table // f70a2d98
1: table // f70a2d98
--------------- Stack Dump Finished ---------------
Display callback error: UID 1798: /mod/class/Actor.lua:548: bad argument #2 to 'max' (number expected, got nil)
^C[PROJECTOR] starting dam	83.443653101118
[PROJECTOR] after difficulty dam	83.443653101118
[PROJECTOR] res	0	1	 on dam	110.14562209348
[PROJECTOR] after resists dam	110.14562209348
[PROJECTOR] final dam	110.14562209348
Lua Error: /mod/class/Actor.lua:1373: attempt to compare number with nil
	At [C]:-1 __lt
	At /mod/class/Actor.lua:1373 onTakeHit
	At /mod/class/NPC.lua:190 onTakeHit
	At /engine/interface/ActorLife.lua:66 takeHit
	At /data/damage_types.lua:227 projector
	At /data/timed_effects/magical.lua:1330 on_timeout
	At /engine/interface/ActorTemporaryEffects.lua:76 timedEffects
	At /mod/class/Actor.lua:332 actBase
	At /engine/GameEnergyBased.lua:108 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:957 
 ----------------  Stack Dump ----------------
2: table // f70a2d98
1: table // f70a2d98
--------------- Stack Dump Finished ---------------
Display callback error: UID 1798: /mod/class/Actor.lua:548: bad argument #2 to 'max' (number expected, got nil)
AI took for target	1798	Alagaxap the dúathedlen	::	3481	Grisha Grimdark	25	<	100
Lua Error: /mod/ai//tactical.lua:186: attempt to perform arithmetic on field 'life' (a nil value)
	At [C]:-1 __mul
	At /mod/ai//tactical.lua:186 runAI
	At /mod/ai//tactical.lua:391 doAI
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:118 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:957 
 ----------------  Stack Dump ----------------
2: table // f70a2d98
1: table // f70a2d98
--------------- Stack Dump Finished ---------------
Ghoul never existed, this never happened!

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [b37] dúathdelen paradox mage boss stuck at 0 hp

#3 Post by edge2054 »

A shot in the dark but it looks like the tactical AI was looking for his life bar which I'm guessing is to decide if it wants to heal or not.

Impending Doom prevents healing. Maybe something was going on with the two of these that went recursive.

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