[b37] Chronomancy: Cease to Exist & missiles

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

[b37] Chronomancy: Cease to Exist & missiles

#1 Post by jotwebe »

If you kill a missile user with cease to exist, any projectiles that were traveling when he was killed will remain, stationary, after the timeline has been restored.
Ghoul never existed, this never happened!

Post Reply