[b36] Ritch Flamespitter arrival

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lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

[b36] Ritch Flamespitter arrival

#1 Post by lukep »

The grand arrival effect of the Ritch flamespitter is inconsistent with other, similar ones and with its description. It hits friendly targets instead of enemies.

EDIT: found the bug.

Code: Select all

		self:project(tg, m.x, m.y, DamageType.TEMP_EFFECT, {friends=true, eff=self.EFF_LOWER_FIRE_RESIST, dur=4+self:getTalentLevelRaw(t), p={power=self:combatTalentMindDamage(t, 15, 70)}}, {type="flame"})
should read

Code: Select all

		self:project(tg, m.x, m.y, DamageType.TEMP_EFFECT, {foes=true, eff=self.EFF_LOWER_FIRE_RESIST, dur=4+self:getTalentLevelRaw(t), p={power=self:combatTalentMindDamage(t, 15, 70)}}, {type="flame"})
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

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