As the subject says, emotes and particle effects still "jitter", as was happening here:
http://forums.te4.org/viewtopic.php?f=42&t=25407
[b36] emotes and particle effects still jitter
Moderator: Moderator
Re: [b36] emotes and particle effects still jitter
Fix is attached. Also fixes the jittery/uneven map scrolling that Ido Y. mentioned in the roguelike radio interview with DarkGod.
I was poking around the core map code making changes for hex grids, and I figured I could give this another look. This patch is a little more than two lines
I was poking around the core map code making changes for hex grids, and I figured I could give this another look. This patch is a little more than two lines

- Attachments
-
- smooth_map_scrolling.txt
- (5.97 KiB) Downloaded 107 times
darkgod wrote:OMFG tiger eye you are my hero!
Re: [b36] emotes and particle effects still jitter
Fixed/improved a couple more things: When the map is smaller than the viewport in a dimension, the map will remain centered (instead of going back and forth). 0 smooth creature movement is handled properly.
Two files are attached:
"smooth_map_scrolling2-incremental.txt", which assumes the patch in the previous post has already been applied.
"smooth_map_scrolling2-full.txt", which includes the changes from the previous post.
Two files are attached:
"smooth_map_scrolling2-incremental.txt", which assumes the patch in the previous post has already been applied.
"smooth_map_scrolling2-full.txt", which includes the changes from the previous post.
- Attachments
-
- smooth_map_scrolling2-incremental.txt
- (2.44 KiB) Downloaded 85 times
-
- smooth_map_scrolling2-full.txt
- (7.79 KiB) Downloaded 87 times
darkgod wrote:OMFG tiger eye you are my hero!