[b36] Doomed and antimagic

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lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

[b36] Doomed and antimagic

#1 Post by lukep »

Call shadows is a "spell", and is therefore disrupted by antimagic (and, presumably silence). This is inconsistent with the rest of the Doomed talents, and could be left from before the change to WIL/CUN from WIL/MAG.

EDIT: also, Darkness talents.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [b36] Doomed and antimagic

#2 Post by jenx »

Yes, just hot doomed antimagic and points placed in darkness are now useless! Please fix
MADNESS rocks

Rectifier
Archmage
Posts: 386
Joined: Mon Aug 29, 2011 8:06 am

Re: [b36] Doomed and antimagic

#3 Post by Rectifier »

To be fair the darkness spell requires -magical sight- to see through the murk.

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