Code: Select all
Index: game/modules/tome/class/interface/Combat.lua
===================================================================
--- game/modules/tome/class/interface/Combat.lua (revision 4669)
+++ game/modules/tome/class/interface/Combat.lua (working copy)
@@ -841,10 +841,10 @@
add = add + 5 * self:getTalentLevel(Talents.T_WEAPONS_MASTERY)
end
if self:knowTalent(Talents.T_KNIFE_MASTERY) then
- add = add + 5 * self:getTalentLevel(Talents.T_WEAPONS_MASTERY)
+ add = add + 5 * self:getTalentLevel(Talents.T_KNIFE_MASTERY)
end
if self:knowTalent(Talents.T_EXOTIC_WEAPONS_MASTERY) then
- add = add + 5 * self:getTalentLevel(Talents.T_WEAPONS_MASTERY)
+ add = add + 5 * self:getTalentLevel(Talents.T_EXOTIC_WEAPONS_MASTERY)
end
if self:knowTalent(Talents.T_UNARMED_MASTERY) then
add = add + 5 * self:getTalentLevel(Talents.T_UNARMED_MASTERY)
Also, the Weapons Mastery talent says it increases the damage done by knives and exotic weapons by the same amount it increases damage for swords, aces, and maces, which is not the case. The following correction to the talent description is needed:
Code: Select all
Index: game/modules/tome/data/talents/techniques/combat-training.lua
===================================================================
--- game/modules/tome/data/talents/techniques/combat-training.lua (revision 4669)
+++ game/modules/tome/data/talents/techniques/combat-training.lua (working copy)
@@ -107,7 +107,7 @@
info = function(self, t)
local damage = t.getDamage(self, t)
local inc = t.getPercentInc(self, t)
- return ([[Increases Physical Power by %d. Also increases damage done with swords, axes, maces, knives, and exotic weapons by %d%%]]):
+ return ([[Increases Physical Power by %d. Also increases damage done with swords, axes, and maces by %d%%]]):
format(damage, 100*inc)
end,
}