35a prerelease bugs
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35a prerelease bugs
Temporary link to the pre-release so people can test and find bugs, we'll post them here.
http://te4.org/dl/t-engine/t-engine4-wi ... omusic.zip
http://te4.org/dl/t-engine/t-engine4-sr ... ic.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... ic.tar.bz2
http://pastebin.com/0Mz0bE04 Changelist
Here's one I found with the tutorial.
It's very nice, but when I'm being introduced to accuracy, defense, and the 10 point rule...the second orc is shown with a defence 9 higher, but I can NEVER hit him(and I did try for a while). Rounding, perhaps?
http://te4.org/dl/t-engine/t-engine4-wi ... omusic.zip
http://te4.org/dl/t-engine/t-engine4-sr ... ic.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... ic.tar.bz2
http://pastebin.com/0Mz0bE04 Changelist
Here's one I found with the tutorial.
It's very nice, but when I'm being introduced to accuracy, defense, and the 10 point rule...the second orc is shown with a defence 9 higher, but I can NEVER hit him(and I did try for a while). Rounding, perhaps?
Last edited by Zonk on Sun Nov 13, 2011 3:15 pm, edited 3 times in total.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: 35a prerelease bugs
heres a minor one. the discription of wild summons does show numbers just the call part (%d)
Those who complain are just Volunteering to fix the problem
<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?
<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?
Re: 35a prerelease bugs
Oh..an instance of the 'cloning' bug, which I could not reproduce in 34 (though I only tried once)so it's likely new:
Started a Human Sun Paladin, and at the talent screen BEFORE THE INTRO I changed some things then said 'no' to the confirmation popup...intro came up..and then I was teleported to the leftmost edge of the map. When I returned to my previous place, there was a clone of me there.
Started a Human Sun Paladin, and at the talent screen BEFORE THE INTRO I changed some things then said 'no' to the confirmation popup...intro came up..and then I was teleported to the leftmost edge of the map. When I returned to my previous place, there was a clone of me there.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: 35a prerelease bugs
Exotic weapons mastery was removed (yay!) but some NPCs are still given that in the lua files.
Also: Gesture of Pain has a travel speed of 400%..what's the point, when it simply replaces your melee attack?
Gesture of Pain also caused this error when attacking:
After this, ALL talents involving targetting seem to have been broken - Feed, Willful Strike...do nothing.
Also: Gesture of Pain has a travel speed of 400%..what's the point, when it simply replaces your melee attack?
Gesture of Pain also caused this error when attacking:
Code: Select all
[ATTACK] attacking with Gesture of Pain
stack traceback:
/mod/class/interface/Combat.lua: in function 'attackTarget'
/data/talents/misc/misc.lua:70: in function 'action'
/engine/interface/ActorTalents.lua:130: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:140: /mod/class/interface/Combat.lua:169: attempt to perform arithmetic on local 'speed' (a boolean value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:140 bumpInto
At /mod/class/Actor.lua:1920 attack
At /engine/interface/ActorLife.lua:41 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/Actor.lua:166 move
At /mod/class/Actor.lua:641 move
At /mod/class/Player.lua:188 moveDir
At /mod/class/Game.lua:1187
At /engine/KeyBind.lua:224
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: 35a prerelease bugs
First things I noticed, in the tutorial:
It would also be good to tell the player how to get out of the tutorial.
Code: Select all
Index: game/modules/tome/data/texts/tutorial/stats/stats9.lua
===================================================================
--- game/modules/tome/data/texts/tutorial/stats/stats9.lua (revision 4644)
+++ game/modules/tome/data/texts/tutorial/stats/stats9.lua (working copy)
@@ -18,7 +18,7 @@
-- darkgod@te4.org
return [[
-Now you know the basics: what these seven #GOLD#combat stats#WHITE# mean and when they're used. It's time to look at some numbers.
+Now you know the basics: what these eight #GOLD#combat stats#WHITE# mean and when they're used. It's time to look at some numbers.
Head north to the stairs, and descend into the #GOLD#Dungeon of Adventurer Enlightenment.#WHITE#
]]
Index: game/modules/tome/class/interface/TooltipsData.lua
===================================================================
--- game/modules/tome/class/interface/TooltipsData.lua (revision 4644)
+++ game/modules/tome/class/interface/TooltipsData.lua (working copy)
@@ -273,7 +273,7 @@
]]
TOOLTIP_MINDPOWER = [[#GOLD#Mindpower#LAST#
Your mindpower value represents how powerful your mental abilities are.
-In addition, when you use mental abilities inflict temporary detrimental effects, every five points of mindpower counteracts a single turn of duration reduction granted by the enemy's saving throws.
+In addition, when your mental abilities inflict temporary detrimental effects, every five points of mindpower counteracts a single turn of duration reduction granted by the enemy's saving throws.
]]
-------------------------------------------------------------
Last edited by greycat on Sun Nov 13, 2011 1:41 am, edited 1 time in total.
Re: 35a prerelease bugs
Looks like a fantastic release!
Congratulations to everyone involved!
I noticed that the health bar for the player is not colored differently when 100% rested as discussed here. Not sure if it a bug or if this feature was removed or never implemented.
http://forums.te4.org/viewtopic.php?f=36&t=29795

I noticed that the health bar for the player is not colored differently when 100% rested as discussed here. Not sure if it a bug or if this feature was removed or never implemented.
http://forums.te4.org/viewtopic.php?f=36&t=29795
Re: 35a prerelease bugs
Old grouch mode, sorta', but I can't seem to find the option to turn off the ragdoll inventory, or the tabbed inventory. The former, particularly, doesn't seem to interact well with afflicted curses; having to mouse over each and every slot to see what's what, when you can't apparently move around the ragdoll easily with the arrow keys or numpad, is pretty nasty. Navigating the ragdoll in general with keyboard was pretty awkward when I messed with it.
As for the tabbed inventory, there's an apparent bug where the first tab (weapons) doesn't like to show up until you've changed tabs back and forth. Just hitting i (or e, I forget which right now) just gives an empty box and the ragdoll.
As for the tabbed inventory, there's an apparent bug where the first tab (weapons) doesn't like to show up until you've changed tabs back and forth. Just hitting i (or e, I forget which right now) just gives an empty box and the ragdoll.
Re: 35a prerelease bugs
Not a bug. I forgot to include a vital line implementing that in the patch I submitted, but I let DarkGod know how to fix it. Unfortunately, I don't think he wanted the blue health bar. Also, in case you're interested, DarkGod changed it so that the values where the bar changes color are now 75%, 50%, and 25% rather than 85%, 65%, and 35%.Mithril wrote:Looks like a fantastic release!Congratulations to everyone involved!
I noticed that the health bar for the player is not colored differently when 100% rested as discussed here. Not sure if it a bug or if this feature was removed or never implemented.
http://forums.te4.org/viewtopic.php?f=36&t=29795
Re: 35a prerelease bugs
Yeah, I understand, really - tabbed inventory in particular I find a bit awkard...every time I pick up something new and try to 'w'ear it, I have to switch to the specific tab(or the 'newly picked up'one). Maybe there could be a 'all items' tab which could be the default, or something like that?Frumple wrote:Old grouch mode, sorta', but I can't seem to find the option to turn off the ragdoll inventory, or the tabbed inventory...
Edit: also, the 'use' command seems to..show EVERYTHING in the list of usable items.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: 35a prerelease bugs
Murgol Lair, I assume this is from Murgol trying to use Mindslah but failing because..lack of a gem?Lua Error: /data/talents/psionic/focus.lua:39: attempt to compare number with nil
At [C]:-1 __lt
At /data/talents/psionic/focus.lua:39 val
At /mod/ai//tactical.lua:121 runAI
At /mod/ai//tactical.lua:399 doAI
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:118 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:926
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: 35a prerelease bugs
Not sure if it works as intended. I have 1 level in defiling touch and 5 levels in dark gifts but my curses are on lvl one ? at least they are shown like that on the icon.
(Sorry i havent read toolpit lol )
(Sorry i havent read toolpit lol )
Last edited by konca on Sun Nov 13, 2011 6:27 pm, edited 1 time in total.
Re: 35a prerelease bugs
Are you wearing multiple items with the same curse, though? To get a level 5 curse you need 5 levels in dark gifts AND 5 items with that curse equipped...konca wrote:Not sure if it works as intended. I have 1 level in defiling touch and 5 levels in dark gifts but my curses are on lvl one ? at least they are shown like that on the icon.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: 35a prerelease bugs
When I clicked "use" on the Transmogrification Chest, it asked me whether I wanted to transmogrify all 79 items in the chest. But there were not 79 items in the chest, not even if you counted each ammo individually. The list went from a to w, with 2 of those being stacks of 10 ammo.
I suspect it reported all the items in my entire inventory -- I don't know whether that's 79 items altogether, but it's the only explanation I can think of.
I saved before saying yes (so I could kill -9 the game if need be). When I said yes, it only destroyed the items in the chest. So everything is fine except the count of items in the confirmation prompt.
I suspect it reported all the items in my entire inventory -- I don't know whether that's 79 items altogether, but it's the only explanation I can think of.
I saved before saying yes (so I could kill -9 the game if need be). When I said yes, it only destroyed the items in the chest. So everything is fine except the count of items in the confirmation prompt.
Re: 35a prerelease bugs
There should be an "all" tab that it shows by default. There should also be tooltips on the tabs themselves to say what they are.
New sound effects are very cool, but the "click" sound is annoying as hell. I wish it weren't there - my mouse makes a click sound already, thank you very much.
New sound effects are very cool, but the "click" sound is annoying as hell. I wish it weren't there - my mouse makes a click sound already, thank you very much.