[b34] knockback from WAVE damage uses wrong source x, y
Moderator: Moderator
[b34] knockback from WAVE damage uses wrong source x, y
The knockback from WAVE damage (from Tidal Wave and Vargh Redemption) uses the current location of the source actor (src.x, src.y) from which to knockback the target--even if the source actor teleports away. It should use the location from which the wave began.
Re: [b34] knockback from WAVE damage uses wrong source x, y
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
