[b34] Lua errors: new game, custom tile.

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marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

[b34] Lua errors: new game, custom tile.

#1 Post by marvalis »

After choosing new game from the main menu after starting ToME:

Code: Select all

[ONLINE PROFILE] current character 	game did not tell us
module 'mod.dialogs.ShowEquipment' not found:
	no field package.preload['mod.dialogs.ShowEquipment']
	no file '/mod/dialogs/ShowEquipment.lua'
stack traceback:
	/engine/utils.lua:1276: in function </engine/utils.lua:1275>
	[C]: ?
	[C]: in function 'xpcall'
	/engine/utils.lua:1275: in function 'require_first'
	/engine/interface/ActorInventory.lua:23: in main chunk
	[C]: in function 'require'
	/mod/load.lua:38: in main chunk
	[C]: in function 'require'
	/engine/Module.lua:158: in function 'load'
	/engine/Module.lua:456: in function 'instanciate'
	/engine/utils.lua:1203: in function 'showMainMenu'
	/engine/init.lua:122: in main chunk
	[C]: in function 'dofile'
	/loader/init.lua:170: in main chunk
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraBd.ttf	12
[PROFILE THREAD] batching CSETs
Lua errors when I want to select a custom tile: First I get an empty pop-up interface window with scroll bars. When I use the scroll wheel I get this:

Code: Select all

Lua Error: /engine/ui/ImageList.lua:150: attempt to get length of local 'row' (a nil value)
	At [C]:-1 __len
	At /engine/ui/ImageList.lua:150 display
	At /engine/ui/Dialog.lua:623 toScreen
	At /engine/Game.lua:149 display
	At /mod/class/Game.lua:1021 

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: [b34] Lua errors: new game, custom tile.

#2 Post by darkgod »

Funky .. hum you didnt alter tome-3.9.34.team at all I imagine ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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