Water tiles and pathing

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Susramanian
Spiderkin
Posts: 454
Joined: Sat May 15, 2010 3:09 am

Water tiles and pathing

#1 Post by Susramanian »

When clicking on a distant tile in the Trollmire, the @ will just charge into any lake that's in the way, interrupting the run with drowning. Pathfinding should try hard to avoid water.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Water tiles and pathing

#2 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Re: Water tiles and pathing

#3 Post by Aquillion »

darkgod wrote:fixed
It shouldn't care about water if you have water breathing, though -- is that doable?

marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

Re: Water tiles and pathing

#4 Post by marvalis »

Path-finding seemed to insist on running over traps even if another path was available.

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