The code is:Your summons inherit some of your stats: increased damage%%, stun/pin/confusion/blindness resistance, armour penetration.
Code: Select all
local main_weapon = self:getInven("MAINHAND") and self:getInven("MAINHAND")[1]
m:attr("combat_apr", self:combatAPR(main_weapon))
m.inc_damage = table.clone(self.inc_damage, true)
m.resists_pen = table.clone(self.resists_pen, true)
m:attr("stun_immune", self:attr("stun_immune"))
m:attr("blind_immune", self:attr("blind_immune"))
m:attr("pin_immune", self:attr("pin_immune"))
m:attr("confusion_immune", self:attr("confusion_immune"))
The description should then read:
Your summons inherit some of your stats: stun/pin/confusion/blindness resistance, increased damage%%, resistance penetration, and the armour penetration of your main hand weapon.