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Tactical ai report for Xerora the fire drake
* escape 4.406437936207 (mult) nil
* disable 19.076337297709 (mult) nil
* attack 9.7117739951691 (mult) nil
Tactical choice: disable T_SWITCH_PLACE
USING table: 0x19c83f90 Switch Place
[ATTACK] attacking with shadow yew staff of power
[COMBAT DAMAGE] power(1.288118) totstat(73.000000) talent_mod(1.000000)
[ATTACK] to turtle :: 43.897840805893 4 10 0 :: 0
checkHit 55.5 0
=> chance to hit 95
[ATTACK] raw dam 43.897840805893 versus 10 0.3 with APR 4
[ATTACK] after armor 37.897840805893
[ATTACK] after range 39
[PHYS CRIT %] 27.3
[ATTACK] after crit 39
[ATTACK] after mult 0
[PROJECTOR] starting dam 0
[PROJECTOR] after difficulty dam 0
[PROJECTOR] res 41 0.59 on dam 0
[PROJECTOR] after resists dam 0
[PROJECTOR] final dam 0
removeTempVal evasion 25 :=: 28
delTmpVal evasion 25 add
addTmpVal table: 0x20a939c0 evasion 50 :=: 13 29 add
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(0.600000) talent_mod(1.000000)
[ATTACK] to turtle :: 0.19260360708563 5 10 0 :: 1
checkHit -3 0
=> chance to hit 69.723375638971
[ATTACK] raw dam 0.19260360708563 versus 10 0.3 with APR 5
[ATTACK] after armor 0.13482252495994
[ATTACK] after range 0
[PHYS CRIT %] 0
[ATTACK] after crit 0
[ATTACK] after mult 0
stack traceback:
/engine/Map.lua:439: in function 'map'
/data/damage_types.lua:22: in function 'projector'
/mod/class/interface/Combat.lua:258: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:148: in function 'attackTarget'
/mod/class/Actor.lua:501: in function 'move'
/data/talents/cunning/dirty.lua:98: in function 'action'
/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /engine/Map.lua:439: attempt to compare nil with number
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:141 useTalent
At /mod/ai//tactical.lua:341
At (tail call):-1
At /mod/ai//tactical.lua:366
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733