[b26b] Lost Merchant Bug

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jenx
Sher'Tul Godslayer
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[b26b] Lost Merchant Bug

#1 Post by jenx »

Three times now I've played a dwarf anorithil in which the Lost Merchant quest has led to a game breaking bug. Each time the program just stopped and closed down all by itself, and when I loaded the character, defeat the boss, I can't go up the stairs!
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jotwebe
Uruivellas
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Re: [b26b] Lost Merchant Bug

#2 Post by jotwebe »

Same thing happened with a Yeek Archmage of mine.
Ghoul never existed, this never happened!

darkgod
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Re: [b26b] Lost Merchant Bug

#3 Post by darkgod »

Did you happen to die and go see the Eidolon each time ?
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lukep
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Re: [b26b] Lost Merchant Bug

#4 Post by lukep »

I ran into (possibly) this same bug earlier. If you force quit/crash/etc... and reload, you do not have the quest, therefore you can't finish it by leaving. You can fix this in cheat mode (debugging in High Spoilers in wiki) There is a bug in how saves are done when you end process/force quit.
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darkgod
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Re: [b26b] Lost Merchant Bug

#5 Post by darkgod »

Well obviously if you force quit it cant save
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

lukep
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Re: [b26b] Lost Merchant Bug

#6 Post by lukep »

It saves you entering the area, but it does not save you getting the quest. This leaves you in the Unknown Tunnels without the Trapped! quest, leading to a lua error when you try to leave.
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