Ritch larva have 100% fire res
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Ritch larva have 100% fire res
I think it should be 40%?
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- Sher'Tul
- Posts: 1022
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Re: Ritch larva have 100% fire res
I thought that was changed about six betas ago, the one after they were introduced, due to Zonk's complaining. :p
Final Master's Character Guides
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Re: Ritch larva have 100% fire res
The other ritch types were changes, but it seems DarkGod forgot about the widdle babbies.
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- Uruivellas
- Posts: 617
- Joined: Mon Oct 09, 2006 7:47 pm
Re: Ritch larva have 100% fire res
There are still other monsters with 100% resistance. Some make sense, but not all.
For instance, Telugoroths in the temporal rift have 100% temporal resistance. And fighting them with a paradox mage is almost mission: impossible. Just like a monster with 100% physical resistance in front of a warrior
Should be nerfed, IMO.
For instance, Telugoroths in the temporal rift have 100% temporal resistance. And fighting them with a paradox mage is almost mission: impossible. Just like a monster with 100% physical resistance in front of a warrior

Should be nerfed, IMO.
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- Wyrmic
- Posts: 216
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- Location: New Mexico
Re: Ritch larva have 100% fire res
I like that there are situations where some of my characters can't succeed and so I need to avoid those places. I wouldn't do the temporal rift with a paradox mage and I avoid (like crazy) eternal bone giants with my warriors.