[b26b] Ooze crash

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

[b26b] Ooze crash

#1 Post by Dekar »

When I attack oozes of any kind, their graphics sometimes turn completly white ( the whole tile ), another attack crashes the game then. If I wait while they are white they seem to change their graphics to some tile.
If they turn white and I move away to make them move, their graphics return to normal and they can be attacked without crash.


Im using the Mushroom tileset.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [b26b] Ooze crash

#2 Post by darkgod »

Hummm

Can you run it with gdb http://te4.org/wiki/tome4-running-tome-gdb and gimme the stacktrace please ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: [b26b] Ooze crash

#3 Post by Dekar »

Finally managed to catch one with debugger! :D

Starting program: C:\Users\Dekar\Desktop\t-engine4-windows-1.0.0beta26b-nomusic(1)\t-engine4-windows-1.0.0beta26b/t-engine.exe
[New Thread 4284.0x714]
[New Thread 4284.0x974]
[New Thread 4284.0x1280]
[New Thread 4284.0x1530]
[New Thread 4284.0x1024]
[New Thread 4284.0x11a8]
[New Thread 4284.0x2b8]
[New Thread 4284.0x20c]
[New Thread 4284.0x1314]
[New Thread 4284.0xa64]
[New Thread 4284.0xd80]
[New Thread 4284.0xc90]
[New Thread 4284.0x1578]
[New Thread 4284.0x2d0]
[New Thread 4284.0x10d4]
[New Thread 4284.0x16a4]
[New Thread 4284.0x13a4]
[New Thread 4284.0x16d4]
[New Thread 4284.0x13b4]
[New Thread 4284.0x440]
[New Thread 4284.0x1218]
[New Thread 4284.0xdec]
[New Thread 4284.0x1290]
[New Thread 4284.0x1534]
[New Thread 4284.0xb84]
[New Thread 4284.0x1670]
[New Thread 4284.0x1138]
[New Thread 4284.0x53c]

Program received signal SIGSEGV, Segmentation fault.
0x00434eab in map_to_screen (L=0xbdc57f0) at ../src/map.c:1085
1085 ../src/map.c: No such file or directory.
in ../src/map.c
#0 0x00434eab in map_to_screen (L=0xbdc57f0) at ../src/map.c:1085
#1 0x0046e803 in luaD_precall (L=0xbdc57f0, func=0xdcf0378, nresults=0)
at ../src/lua/ldo.c:319
#2 0x0046a00f in luaV_execute (L=0xbdc57f0, nexeccalls=2)
at ../src/lua/lvm.c:587
#3 0x0046ea32 in luaD_call (L=0xbdc57f0, func=0xdcf02a8, nResults=0)
at ../src/lua/ldo.c:377
#4 0x004642a4 in f_call (L=0xbdc57f0, ud=0x28fcc0) at ../src/lua/lapi.c:800
#5 0x0046de5a in luaD_rawrunprotected (L=0xbdc57f0, f=0x46427a <f_call>,
ud=0x28fcc0) at ../src/lua/ldo.c:116
#6 0x0046ed4d in luaD_pcall (L=0xbdc57f0, func=0x46427a <f_call>,
u=0x28fcc0, old_top=32, ef=16) at ../src/lua/ldo.c:463
#7 0x0046432a in lua_pcall (L=0xbdc57f0, nargs=2, nresults=0, errfunc=1)
at ../src/lua/lapi.c:821
#8 0x0042d9fd in docall (L=0xbdc57f0, narg=2, nret=0) at ../src/main.c:183
#9 0x0042e3b6 in call_draw (nb_keyframes=6) at ../src/main.c:391
#10 0x0042e6fd in on_redraw () at ../src/main.c:466
#11 0x0042fa34 in SDL_main (argc=1, argv=0x991c98) at ../src/main.c:969
#12 0x004c0feb in console_main (argc=1, argv=0x991c98)
at ./src/main/win32/SDL_win32_main.c:315
#13 0x004c10a8 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0xba59fd "",
sw=10) at ./src/main/win32/SDL_win32_main.c:398
#14 0x004c0976 in main ()

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [b26b] Ooze crash

#4 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Post Reply