Rune of the Rift bug

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evouga
Wyrmic
Posts: 231
Joined: Tue Jul 06, 2010 1:03 am

Rune of the Rift bug

#1 Post by evouga »

Enemies sent to the future with the Rune come back with full health.

Hachem_Muche
Uruivellas
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Joined: Thu Nov 18, 2010 6:42 pm

Re: Rune of the Rift bug

#2 Post by Hachem_Muche »

I found this "feature" quite useful while playing an achemist into the end game, as it can be used to heal friendly targets so long as the temporal energy doesn't kill them. I healed my golem with it on several occasions and restored all of Aeryn's health more than once in the final fight.
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darkgod
Master of Eyal
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Re: Rune of the Rift bug

#3 Post by darkgod »

It's a bug sorry :)
Fixed
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Hakko
Cornac
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Joined: Wed Oct 27, 2010 12:41 am

Re: Rune of the Rift bug

#4 Post by Hakko »

I'm still observing this in 27. OSX version

evouga
Wyrmic
Posts: 231
Joined: Tue Jul 06, 2010 1:03 am

Re: Rune of the Rift bug

#5 Post by evouga »

Confirm not fixed in b28. Enemies still come back with full health most of the time.

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Rune of the Rift bug

#6 Post by Frumple »

Folks are still complaining about this in b31, apparently. Bumping for visibility.

edge2054
Retired Ninja
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Re: Rune of the Rift bug

#7 Post by edge2054 »

It's only sometimes though now. Maybe it's just the price you pay for playing with the spacetime continuum ;)

Frumple
Sher'Tul Godslayer
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Joined: Sat May 15, 2010 9:17 pm

Re: Rune of the Rift bug

#8 Post by Frumple »

Consensus among people-not-me seem to suggest it's a lot more regular than 'sometimes', heh.

edge2054
Retired Ninja
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Re: Rune of the Rift bug

#9 Post by edge2054 »

It's sometimes. I'm not sure what causes it but it's not a 100% effect.

While playtesting the paradox mage changes I hit Norgos with time skip more then once and he did not get a full heal on any time skip except the last (at which point I quit time skipping him because I was like.. wtf?!?) It was annoying enough that I changed time skip over to a time prison type effect since it's a base class spell but it certainly was less then 50% of the time.
Last edited by edge2054 on Tue Aug 02, 2011 6:10 pm, edited 1 time in total.

Frumple
Sher'Tul Godslayer
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Joined: Sat May 15, 2010 9:17 pm

Re: Rune of the Rift bug

#10 Post by Frumple »

Aahh. See, I was thinking you had done it intentionally, not that it was just an erratic bug :P

That would be a nasty side effect, after all. Though full heal would probably be a bit much.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Rune of the Rift bug

#11 Post by edge2054 »

Maybe it's a bugfeature >>

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