Rune of the Rift bug
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Rune of the Rift bug
Enemies sent to the future with the Rune come back with full health.
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- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Rune of the Rift bug
I found this "feature" quite useful while playing an achemist into the end game, as it can be used to heal friendly targets so long as the temporal energy doesn't kill them. I healed my golem with it on several occasions and restored all of Aeryn's health more than once in the final fight.
Re: Rune of the Rift bug
It's a bug sorry 
Fixed

Fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Rune of the Rift bug
I'm still observing this in 27. OSX version
Re: Rune of the Rift bug
Confirm not fixed in b28. Enemies still come back with full health most of the time.
Re: Rune of the Rift bug
Folks are still complaining about this in b31, apparently. Bumping for visibility.
Re: Rune of the Rift bug
It's only sometimes though now. Maybe it's just the price you pay for playing with the spacetime continuum 

Re: Rune of the Rift bug
Consensus among people-not-me seem to suggest it's a lot more regular than 'sometimes', heh.
Re: Rune of the Rift bug
It's sometimes. I'm not sure what causes it but it's not a 100% effect.
While playtesting the paradox mage changes I hit Norgos with time skip more then once and he did not get a full heal on any time skip except the last (at which point I quit time skipping him because I was like.. wtf?!?) It was annoying enough that I changed time skip over to a time prison type effect since it's a base class spell but it certainly was less then 50% of the time.
While playtesting the paradox mage changes I hit Norgos with time skip more then once and he did not get a full heal on any time skip except the last (at which point I quit time skipping him because I was like.. wtf?!?) It was annoying enough that I changed time skip over to a time prison type effect since it's a base class spell but it certainly was less then 50% of the time.
Last edited by edge2054 on Tue Aug 02, 2011 6:10 pm, edited 1 time in total.
Re: Rune of the Rift bug
Aahh. See, I was thinking you had done it intentionally, not that it was just an erratic bug 
That would be a nasty side effect, after all. Though full heal would probably be a bit much.

That would be a nasty side effect, after all. Though full heal would probably be a bit much.